Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuInput Member List

This is the complete list of members for AC.MenuInput, including all inherited members.

allowDecimalsAC.MenuInput
allowSpacesAC.MenuInput
alternativeInputButtonAC.MenuElement
anchorAC.MenuInput
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuInput)AC.MenuInputprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
CanTranslate(int index)AC.MenuInput
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
characterLimitAC.MenuInput
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
CheckForInput(string keycode, string character, bool shift, string menuName)AC.MenuInput
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuInputvirtual
Deselect()AC.MenuInput
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuInputvirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuInputvirtual
effectColourAC.MenuInput
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetContents()AC.MenuInput
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuInputvirtual
GetLabelToTranslate() (defined in AC.MenuInput)AC.MenuInputprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuInput
GetObjectToSelect(int slotIndex=0)AC.MenuInputvirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuInput
GetRectTransform(int _slot)AC.MenuInputvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuInputvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuInput
GetTranslationID(int index)AC.MenuInput
GetTranslationType(int index)AC.MenuInput
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuInput
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
inputTypeAC.MenuInput
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuInputvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuInputvirtual
IsVisibleAC.MenuElement
isVisibleAC.MenuElementprotected
labelAC.MenuInput
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
linkedButtonAC.MenuInput
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuInputvirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
orientationAC.MenuElement
outlineSizeAC.MenuInput
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuInput)AC.MenuInputvirtual
OwnerIsPlayer(int index)AC.MenuInput
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuInputvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuInputvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuInputvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuElementvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuInputvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
requireSelectionAC.MenuInput
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetLabel(string _label)AC.MenuInput
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuInput
SetUIInteractableState(bool state)AC.MenuInputvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuInput)AC.MenuInputvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuInput)AC.MenuInputprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuInput
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiInputAC.MenuInput
uiSelectableHideStyleAC.MenuInput
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuInput)AC.MenuInput
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected