Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuGraphic Member List

This is the complete list of members for AC.MenuGraphic, including all inherited members.

alternativeInputButtonAC.MenuElement
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuGraphic)AC.MenuGraphicprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuGraphicvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuGraphicvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuGraphicvirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuGraphicvirtual
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuElementvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetObjectToSelect(int slotIndex=0)AC.MenuElementvirtual
GetOffset()AC.MenuElement
GetRectTransform(int _slot)AC.MenuGraphicvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuGraphicvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
graphicAC.MenuGraphic
graphicTypeAC.MenuGraphic
gridWidthAC.MenuElement
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuElementvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuElementvirtual
IsVisibleAC.MenuElement
isVisibleAC.MenuElementprotected
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
linkedJournalElementNameAC.MenuGraphic
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuGraphicvirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuGraphicvirtual
orientationAC.MenuElement
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
PortraitCharacterOverride (defined in AC.MenuGraphic)AC.MenuGraphic
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuGraphicvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuElementvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuGraphicvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuElementvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuGraphicvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetNormalGraphicTexture(Texture newTexture)AC.MenuGraphic
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuGraphicvirtual
SetUIInteractableState(bool state)AC.MenuElementvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuGraphic)AC.MenuGraphicvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiImageAC.MenuGraphic
uiRawImage (defined in AC.MenuGraphic)AC.MenuGraphic
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected