![]() |
Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
|
This is the complete list of members for AC.MenuElement, including all inherited members.
| alternativeInputButton | AC.MenuElement | |
| AutoSetVisibility() | AC.MenuElement | |
| AutoSize(GUIContent content) (defined in AC.MenuElement) | AC.MenuElement | protected |
| AutoSize() (defined in AC.MenuElement) | AC.MenuElement | protectedvirtual |
| backgroundTexture | AC.MenuElement | |
| CanBeShifted(AC_ShiftInventory shiftType) | AC.MenuElement | virtual |
| changeCursor | AC.MenuElement | |
| ChangeCursorGUI(Menu menu) (defined in AC.MenuElement) | AC.MenuElement | protected |
| CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID) | AC.MenuElement | virtual |
| ClearCache() (defined in AC.MenuElement) | AC.MenuElement | protected |
| ClearSpeech() | AC.MenuElement | virtual |
| ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement) | AC.MenuElement | protected |
| clickSound | AC.MenuElement | |
| Copy(MenuElement _element) | AC.MenuElement | virtual |
| CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement) | AC.MenuElement | protected |
| CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement) | AC.MenuElement | protected |
| cursorID | AC.MenuElement | |
| Declare() | AC.MenuElement | virtual |
| Display(GUIStyle _style, int _slot, float zoom, bool isActive) | AC.MenuElement | virtual |
| DrawOutline(bool isSelected, AC.Menu _menu) | AC.MenuElement | virtual |
| DuplicateSelf(bool fromEditor, bool ignoreUnityUI) | AC.MenuElement | virtual |
| EndGUI(string apiPrefix) (defined in AC.MenuElement) | AC.MenuElement | protected |
| font | AC.MenuElement | |
| fontColor | AC.MenuElement | |
| fontHighlightColor | AC.MenuElement | |
| fontScaleFactor | AC.MenuElement | |
| GetDragStart() | AC.MenuElement | |
| GetFontSize() | AC.MenuElement | |
| GetHotspotLabelOverride(int _slot, int _language) | AC.MenuElement | virtual |
| GetHoverSound(int slot) | AC.MenuElement | virtual |
| GetLabel(int slot, int languageNumber) | AC.MenuElement | virtual |
| GetLabelToTranslate() (defined in AC.MenuElement) | AC.MenuElement | protectedvirtual |
| GetNumSlots() | AC.MenuElement | |
| GetObjectToSelect(int slotIndex=0) | AC.MenuElement | virtual |
| GetOffset() | AC.MenuElement | |
| GetRectTransform(int _slot) | AC.MenuElement | virtual |
| GetSize() | AC.MenuElement | |
| GetSizeFromCorner() | AC.MenuElement | |
| GetSlotCentres(AC.Menu _menu) | AC.MenuElement | |
| GetSlotIndex(GameObject gameObject) | AC.MenuElement | virtual |
| GetSlotRectRelative(int _slot) | AC.MenuElement | |
| GetVariableReferences(int varID) | AC.MenuElement | virtual |
| GetVisibilitySaveData() | AC.MenuElement | |
| gridWidth | AC.MenuElement | |
| HideAllUISlots() | AC.MenuElement | virtual |
| highlightTexture | AC.MenuElement | |
| hoverSound | AC.MenuElement | |
| ID | AC.MenuElement | |
| Initialise(AC.Menu _menu) | AC.MenuElement | virtual |
| isClickable | AC.MenuElement | |
| IsSelectableInteractable(int slotIndex) | AC.MenuElement | virtual |
| IsSelectedByEventSystem(int slotIndex) | AC.MenuElement | virtual |
| IsVisible | AC.MenuElement | |
| isVisible | AC.MenuElement | protected |
| LimitOffset() (defined in AC.MenuElement) | AC.MenuElement | protected |
| LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement) | AC.MenuElement | protected |
| LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement) | AC.MenuElement | protected |
| lineID | AC.MenuElement | |
| LinkedUiGUI< T >(T field, string label, Menu menu, string tooltip="") (defined in AC.MenuElement) | AC.MenuElement | protected |
| linkedUiID | AC.MenuElement | |
| LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement) | AC.MenuElement | protected |
| LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true) | AC.MenuElement | virtual |
| maxAutoWidthFactor | AC.MenuElement | |
| MaxSlotsForOffset (defined in AC.MenuElement) | AC.MenuElement | protected |
| numSlots (defined in AC.MenuElement) | AC.MenuElement | protected |
| offset (defined in AC.MenuElement) | AC.MenuElement | protected |
| OnMenuTurnOn(Menu menu) | AC.MenuElement | virtual |
| orientation | AC.MenuElement | |
| OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement) | AC.MenuElement | virtual |
| ParentMenu (defined in AC.MenuElement) | AC.MenuElement | |
| parentMenu (defined in AC.MenuElement) | AC.MenuElement | protected |
| positionType | AC.MenuElement | |
| PreDisplay(int _slot, int languageNumber, bool isActive) | AC.MenuElement | virtual |
| ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState) | AC.MenuElement | virtual |
| ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement) | AC.MenuElement | protectedvirtual |
| ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState) | AC.MenuElement | virtual |
| RecalculateSize(MenuSource source) | AC.MenuElement | virtual |
| ReferencesAsset(ActionListAsset actionListAsset) | AC.MenuElement | virtual |
| ReferencesObjectOrID(GameObject gameObject, int id) | AC.MenuElement | virtual |
| relativePosition (defined in AC.MenuElement) | AC.MenuElement | protected |
| relativeRect (defined in AC.MenuElement) | AC.MenuElement | protected |
| ResetDragOffset() | AC.MenuElement | |
| ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement) | AC.MenuElement | protected |
| SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement) | AC.MenuElement | protected |
| SetDragOffset(Vector2 pos, Rect dragRect) | AC.MenuElement | |
| SetOffset(int value) | AC.MenuElement | |
| SetPosition(Vector2 _position) | AC.MenuElement | |
| SetRelativePosition(Vector2 _size) | AC.MenuElement | |
| SetSize(Vector2 _size) | AC.MenuElement | |
| SetSpeech(Speech _speech) | AC.MenuElement | virtual |
| SetUIInteractableState(bool state) | AC.MenuElement | virtual |
| SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement) | AC.MenuElement | protected |
| Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount, bool canBeLooped=false) (defined in AC.MenuElement) | AC.MenuElement | protected |
| Shift(AC_ShiftInventory shiftType, int amount) | AC.MenuElement | virtual |
| ShowClipHelp() (defined in AC.MenuElement) | AC.MenuElement | protected |
| ShowGUI(Menu menu, System.Action< ActionListAsset > showALAEditor) (defined in AC.MenuElement) | AC.MenuElement | virtual |
| ShowGUIStart(Menu menu, System.Action< ActionListAsset > showALAEditor) (defined in AC.MenuElement) | AC.MenuElement | |
| ShowTextGUI(string apiPrefix) (defined in AC.MenuElement) | AC.MenuElement | protectedvirtual |
| ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement) | AC.MenuElement | protectedvirtual |
| singleSlotBackgrounds | AC.MenuElement | |
| sizeType | AC.MenuElement | |
| slotSize | AC.MenuElement | |
| slotSpacing | AC.MenuElement | |
| SupportsRightClicks() (defined in AC.MenuElement) | AC.MenuElement | virtual |
| title | AC.MenuElement | |
| ToString() (defined in AC.MenuElement) | AC.MenuElement | |
| TranslateLabel(int languageNumber) (defined in AC.MenuElement) | AC.MenuElement | protected |
| UpdateID(int[] idArray) | AC.MenuElement | |
| UpdateLabel(int languageNumber) (defined in AC.MenuElement) | AC.MenuElement | |
| UpdateUIElement< T >(T field, UIComponentHideStyle uiComponentHideStyle) (defined in AC.MenuElement) | AC.MenuElement | protected |
| UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement) | AC.MenuElement | protected |
| UpdateVariableReferences(int oldVarID, int newVarID) | AC.MenuElement | virtual |
| ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement) | AC.MenuElement | protected |