Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuDialogList Member List

This is the complete list of members for AC.MenuDialogList, including all inherited members.

alreadyChosenFontColourAC.MenuDialogList
alreadyChosenFontHighlightedColourAC.MenuDialogList
alternativeInputButtonAC.MenuElement
anchorAC.MenuDialogList
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuDialogList)AC.MenuDialogListprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuDialogListvirtual
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuDialogListvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuDialogListvirtual
displayTypeAC.MenuDialogList
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuDialogListvirtual
effectColourAC.MenuDialogList
elementSlotMappingAC.MenuDialogList
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fixedOptionAC.MenuDialogList
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDialogueOption(int slotIndex)AC.MenuDialogList
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuDialogListvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuDialogListvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetObjectToSelect(int slotIndex=0)AC.MenuDialogListvirtual
GetOffset()AC.MenuElement
GetRectTransform(int _slot)AC.MenuDialogListvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuDialogListvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HideAllUISlots()AC.MenuDialogListvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
indexPrefixDisplayAC.MenuDialogList
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuDialogListvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuDialogListvirtual
IsVisibleAC.MenuElement
isVisibleAC.MenuElementprotected
limitMaxScrollAC.MenuDialogList
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
linkUIGraphicAC.MenuDialogList
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuDialogListvirtual
markAlreadyChosenAC.MenuDialogList
maxAutoWidthFactorAC.MenuElement
maxSlotsAC.MenuDialogList
MaxSlotsForOffset (defined in AC.MenuDialogList)AC.MenuDialogListprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuDialogListvirtual
optionToShowAC.MenuDialogList
orientationAC.MenuElement
outlineSizeAC.MenuDialogList
OverrideConversationAC.MenuDialogList
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuDialogListvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuDialogListvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuDialogListvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuElementvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuDialogListvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
resetOffsetWhenRestartAC.MenuDialogList
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetUIInteractableState(bool state)AC.MenuDialogListvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuDialogListvirtual
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuDialogList)AC.MenuDialogListvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
showIndexNumbersAC.MenuDialogList
ShowTextGUI(string apiPrefix) (defined in AC.MenuDialogList)AC.MenuDialogListprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuDialogList)AC.MenuDialogListprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
testIconAC.MenuDialogList
textEffectsAC.MenuDialogList
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiHideStyleAC.MenuDialogList
uiSlotsAC.MenuDialogList
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected