Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuCycle Member List

This is the complete list of members for AC.MenuCycle, including all inherited members.

actionListOnClickAC.MenuCycle
alternativeInputButtonAC.MenuElement
anchorAC.MenuCycle
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuCycle)AC.MenuCycleprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
CanTranslate(int index)AC.MenuCycle
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuCyclevirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
cycleTypeAC.MenuCycle
cycleUIBasisAC.MenuCycle
Declare()AC.MenuCyclevirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuCyclevirtual
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuCyclevirtual
effectColourAC.MenuCycle
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuElementvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuCyclevirtual
GetLabelToTranslate() (defined in AC.MenuCycle)AC.MenuCycleprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuCycle
GetObjectToSelect(int slotIndex=0)AC.MenuCyclevirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuCycle
GetRectTransform(int _slot)AC.MenuCyclevirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuCyclevirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuCycle
GetTranslationID(int index)AC.MenuCycle
GetTranslationType(int index)AC.MenuCycle
GetVariableReferences(int _varID)AC.MenuCyclevirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuCycle
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuElementvirtual
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuCyclevirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuCyclevirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
labelAC.MenuCycle
labelSuffixAC.MenuCycle
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuCyclevirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuCyclevirtual
optionsArrayAC.MenuCycle
optionTexturesAC.MenuCycle
orientationAC.MenuElement
outlineSizeAC.MenuCycle
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuCycle)AC.MenuCyclevirtual
OwnerIsPlayer(int index)AC.MenuCycle
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuCyclevirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuCyclevirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuCyclevirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuCyclevirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuCyclevirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
rightClickGoesBackAC.MenuCycle
selectedAC.MenuCycle
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuCycle
SetUIInteractableState(bool state)AC.MenuCyclevirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuCycle)AC.MenuCyclevirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuCycle)AC.MenuCycleprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
splitLanguageTypeAC.MenuCycle
textEffectsAC.MenuCycle
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiButtonAC.MenuCycle
uiDropdownAC.MenuCycle
uiSelectableHideStyleAC.MenuCycle
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuCycle)AC.MenuCycle
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuCyclevirtual
varIDAC.MenuCycle
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected