Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.MenuCrafting Member List

This is the complete list of members for AC.MenuCrafting, including all inherited members.

actionListOnWrongIngredientsAC.MenuCrafting
ActiveRecipe (defined in AC.MenuCrafting)AC.MenuCrafting
alternativeInputButtonAC.MenuElement
autoCreateAC.MenuCrafting
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuCrafting)AC.MenuCraftingprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
categoryIDsAC.MenuCrafting
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuElementvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
containerSelectModeAC.MenuCrafting
Copy(MenuElement _element)AC.MenuElementvirtual
craftingTypeAC.MenuCrafting
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuCraftingvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuCraftingvirtual
displayTypeAC.MenuCrafting
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuCraftingvirtual
effectColourAC.MenuCrafting
emptySlotTextureAC.MenuCrafting
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabelOverride(int _slot, int _language)AC.MenuCraftingvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetInstance(int i)AC.MenuCrafting
GetItem(int i) (defined in AC.MenuCrafting)AC.MenuCrafting
GetItemSlot(int itemID)AC.MenuCrafting
GetItemSlot(InvInstance invInstance)AC.MenuCrafting
GetLabel(int i, int languageNumber)AC.MenuCraftingvirtual
GetLabelToTranslate() (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
GetNumSlots()AC.MenuElement
GetObjectToSelect(int slotIndex=0)AC.MenuCraftingvirtual
GetOffset()AC.MenuElement
GetRectTransform(int _slot)AC.MenuCraftingvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuCraftingvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetVariableReferences(int varID)AC.MenuElementvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HideAllUISlots()AC.MenuCraftingvirtual
highlightTextureAC.MenuElement
hoverSoundAC.MenuElement
IDAC.MenuElement
IngredientsInvCollection (defined in AC.MenuCrafting)AC.MenuCrafting
Initialise(AC.Menu _menu)AC.MenuElementvirtual
inventoryItemCountDisplayAC.MenuCrafting
InvInstancesAC.MenuCrafting
isClickableAC.MenuElement
IsSelectableInteractable(int slotIndex)AC.MenuCraftingvirtual
IsSelectedByEventSystem(int slotIndex)AC.MenuCraftingvirtual
isVisibleAC.MenuElementprotected
IsVisibleAC.MenuElement
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
limitToCategoryAC.MenuCrafting
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
linkedIngredientsAC.MenuCrafting
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas, ref T existingField) (defined in AC.MenuElement)AC.MenuElementprotected
linkUIGraphicAC.MenuCrafting
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuCraftingvirtual
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
orientationAC.MenuElement
outlineSizeAC.MenuCrafting
OverrideLabel(string newLabel, int _lineID=-1) (defined in AC.MenuElement)AC.MenuElementvirtual
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuCraftingvirtual
preventDefaultClicksAC.MenuCrafting
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuCraftingvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuElementvirtual
RecalculateSize(MenuSource source)AC.MenuCraftingvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuCraftingvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuCraftingvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetOutput()AC.MenuCrafting
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetUIInteractableState(bool state)AC.MenuCraftingvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuCrafting)AC.MenuCraftingvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuCrafting)AC.MenuCraftingprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
textEffectsAC.MenuCrafting
titleAC.MenuElement
ToString() (defined in AC.MenuElement)AC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiHideStyleAC.MenuCrafting
uiSlotsAC.MenuCrafting
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuElementvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected