Adventure Creator  1.75.4
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2019
AC.MenuButton Member List

This is the complete list of members for AC.MenuButton, including all inherited members.

actionListAC.MenuButton
allowContinuousClickAC.MenuButton
alternativeInputButtonAC.MenuElement
anchorAC.MenuButton
AutoSetVisibility()AC.MenuElement
AutoSize() (defined in AC.MenuButton)AC.MenuButtonprotectedvirtual
AutoSize(GUIContent content) (defined in AC.MenuElement)AC.MenuElementprotected
backgroundTextureAC.MenuElement
buttonClickTypeAC.MenuButton
CanBeShifted(AC_ShiftInventory shiftType)AC.MenuElementvirtual
CanTranslate(int index)AC.MenuButton
changeCursorAC.MenuElement
ChangeCursorGUI(Menu menu) (defined in AC.MenuElement)AC.MenuElementprotected
CheckConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID)AC.MenuButtonvirtual
ClearCache() (defined in AC.MenuElement)AC.MenuElementprotected
ClearSpeech()AC.MenuElementvirtual
ClearSpriteCache(UISlot[] uiSlots) (defined in AC.MenuElement)AC.MenuElementprotected
clickSoundAC.MenuElement
clickTextureAC.MenuButton
Copy(MenuElement _element)AC.MenuElementvirtual
CreateHoverSoundHandler(Selectable selectable, AC.Menu _menu, int _slotIndex=0) (defined in AC.MenuElement)AC.MenuElementprotected
CreateUIEvent(UnityEngine.UI.Button uiButton, AC.Menu _menu, UIPointerState uiPointerState=UIPointerState.PointerClick, int _slotIndex=0, bool liveState=true) (defined in AC.MenuElement)AC.MenuElementprotected
cursorIDAC.MenuElement
Declare()AC.MenuButtonvirtual
Display(GUIStyle _style, int _slot, float zoom, bool isActive)AC.MenuButtonvirtual
doFadeAC.MenuButton
DrawOutline(bool isSelected, AC.Menu _menu)AC.MenuElementvirtual
DuplicateSelf(bool fromEditor, bool ignoreUnityUI)AC.MenuButtonvirtual
EndGUI(string apiPrefix) (defined in AC.MenuElement)AC.MenuElementprotected
fontAC.MenuElement
fontColorAC.MenuElement
fontHighlightColorAC.MenuElement
fontScaleFactorAC.MenuElement
GetDragStart()AC.MenuElement
GetFontSize()AC.MenuElement
GetHotspotLabel(int languageNumber)AC.MenuButton
GetHotspotLabelOverride(int _slot, int _language)AC.MenuButtonvirtual
GetHoverSound(int slot)AC.MenuElementvirtual
GetLabel(int slot, int languageNumber)AC.MenuButtonvirtual
GetLabelToTranslate() (defined in AC.MenuButton)AC.MenuButtonprotectedvirtual
GetNumSlots()AC.MenuElement
GetNumTranslatables()AC.MenuButton
GetObjectToSelect(int slotIndex=0)AC.MenuButtonvirtual
GetOffset()AC.MenuElement
GetOwner(int index)AC.MenuButton
GetRectTransform(int _slot)AC.MenuButtonvirtual
GetSize()AC.MenuElement
GetSizeFromCorner()AC.MenuElement
GetSlotCentres(AC.Menu _menu)AC.MenuElement
GetSlotIndex(GameObject gameObject)AC.MenuButtonvirtual
GetSlotRectRelative(int _slot)AC.MenuElement
GetTranslatableString(int index)AC.MenuButton
GetTranslationID(int index)AC.MenuButton
GetTranslationType(int index)AC.MenuButton
GetVariableReferences(int varID)AC.MenuButtonvirtual
GetVisibilitySaveData()AC.MenuElement
gridWidthAC.MenuElement
HasExistingTranslation(int index)AC.MenuButton
HideAllUISlots()AC.MenuElementvirtual
highlightTextureAC.MenuElement
hotspotLabelAC.MenuButton
hotspotLabelIDAC.MenuButton
hoverSoundAC.MenuElement
IDAC.MenuElement
Initialise(AC.Menu _menu)AC.MenuButtonvirtual
inputAxisAC.MenuButton
inventoryBoxTitleAC.MenuButton
isClickableAC.MenuElement
IsSelectedByEventSystem(int slotIndex)AC.MenuButtonvirtual
IsVisible (defined in AC.MenuButton)AC.MenuButton
isVisibleAC.MenuElementprotected
labelAC.MenuButton
LimitOffset() (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UIHideStyle uiHideStyle, Texture emptyTexture=null) (defined in AC.MenuElement)AC.MenuElementprotected
LimitUISlotVisibility(UISlot[] uiSlots, int _numSlots, UISelectableHideStyle uiHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
lineIDAC.MenuElement
LinkedUiGUI< T >(T field, string label, MenuSource source, string tooltip="") (defined in AC.MenuElement)AC.MenuElementprotected
linkedUiIDAC.MenuElement
LinkUIElement< T >(Canvas canvas) (defined in AC.MenuElement)AC.MenuElementprotected
LoadUnityUI(AC.Menu _menu, Canvas canvas, bool addEventListeners=true)AC.MenuButtonvirtual
loopJournalAC.MenuButton
maxAutoWidthFactorAC.MenuElement
MaxSlotsForOffset (defined in AC.MenuElement)AC.MenuElementprotected
numSlots (defined in AC.MenuElement)AC.MenuElementprotected
offset (defined in AC.MenuElement)AC.MenuElementprotected
onlyShowWhenEffectiveAC.MenuButton
OnMenuTurnOn(Menu menu)AC.MenuElementvirtual
orientationAC.MenuElement
outlineSizeAC.MenuButton
OwnerIsPlayer(int index)AC.MenuButton
parameterIDAC.MenuButton
parameterValueAC.MenuButton
parentMenu (defined in AC.MenuElement)AC.MenuElementprotected
ParentMenu (defined in AC.MenuElement)AC.MenuElement
positionTypeAC.MenuElement
PreDisplay(int _slot, int languageNumber, bool isActive)AC.MenuButtonvirtual
ProcessClick(AC.Menu _menu, int _slot, MouseState _mouseState)AC.MenuButtonvirtual
ProcessClickUI(AC.Menu _menu, int _slot, MouseState _mouseState) (defined in AC.MenuElement)AC.MenuElementprotectedvirtual
ProcessContinuousClick(AC.Menu _menu, MouseState _mouseState)AC.MenuButtonvirtual
RecalculateSize(MenuSource source)AC.MenuButtonvirtual
ReferencesAsset(ActionListAsset actionListAsset)AC.MenuButtonvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.MenuButtonvirtual
relativePosition (defined in AC.MenuElement)AC.MenuElementprotected
relativeRect (defined in AC.MenuElement)AC.MenuElementprotected
ResetDragOffset()AC.MenuElement
ResizeUISlots(UISlot[] uiSlots, int maxSlots) (defined in AC.MenuElement)AC.MenuElementprotected
SetAbsoluteSize(Vector2 _size) (defined in AC.MenuElement)AC.MenuElementprotected
SetDragOffset(Vector2 pos, Rect dragRect)AC.MenuElement
SetOffset(int value)AC.MenuElement
SetPosition(Vector2 _position)AC.MenuElement
SetRelativePosition(Vector2 _size)AC.MenuElement
SetSize(Vector2 _size)AC.MenuElement
SetSpeech(Speech _speech)AC.MenuElementvirtual
SetTranslationID(int index, int _lineID)AC.MenuButton
SetUIInteractableState(bool state)AC.MenuButtonvirtual
SetUISlotsInteractableState(UISlot[] uiSlots, bool state) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int maxSlots, int arraySize, int amount) (defined in AC.MenuElement)AC.MenuElementprotected
Shift(AC_ShiftInventory shiftType, int amount)AC.MenuElementvirtual
shiftAmountAC.MenuButton
shiftButtonIsEffective (defined in AC.MenuButton)AC.MenuButtonprotected
shiftInventoryAC.MenuButton
ShowClick()AC.MenuButton
ShowClipHelp() (defined in AC.MenuElement)AC.MenuElementprotected
ShowGUI(Menu menu) (defined in AC.MenuButton)AC.MenuButtonvirtual
ShowGUIStart(Menu menu) (defined in AC.MenuElement)AC.MenuElement
ShowTextGUI(string apiPrefix) (defined in AC.MenuButton)AC.MenuButtonprotectedvirtual
ShowTextureGUI(string apiPrefix) (defined in AC.MenuButton)AC.MenuButtonprotectedvirtual
simulateInputAC.MenuButton
simulateValueAC.MenuButton
singleSlotBackgroundsAC.MenuElement
sizeTypeAC.MenuElement
slotSizeAC.MenuElement
slotSpacingAC.MenuElement
switchMenuTitleAC.MenuButton
textEffectsAC.MenuButton
titleAC.MenuElement
TranslateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElementprotected
uiButtonAC.MenuButton
uiPointerStateAC.MenuButton
uiSelectableHideStyleAC.MenuButton
UpdateID(int[] idArray)AC.MenuElement
UpdateLabel(int languageNumber) (defined in AC.MenuElement)AC.MenuElement
UpdateTranslatableString(int index, string updatedText) (defined in AC.MenuButton)AC.MenuButton
UpdateUIElement< T >(T field) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateUISelectable< T >(T field, UISelectableHideStyle uiSelectableHideStyle) (defined in AC.MenuElement)AC.MenuElementprotected
UpdateVariableReferences(int oldVarID, int newVarID)AC.MenuButtonvirtual
ZoomRect(Rect rect, float zoom) (defined in AC.MenuElement)AC.MenuElementprotected