Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.Menu Member List

This is the complete list of members for AC.Menu, including all inherited members.

actionListOnTurnOffAC.Menu
actionListOnTurnOnAC.Menu
AfterSceneChange()AC.Menu
Align(TextAnchor _anchor)AC.Menu
alignmentAC.Menu
appearTypeAC.Menu
AutoResize(MenuElement elementToSkip=null)AC.Menu
AutoSelect()AC.Menu
autoSelectFirstVisibleElementAC.Menu
autoSizeEveryFrameAC.Menu
backgroundTextureAC.Menu
canClickInCutsceneAC.Menu
CanClickInCutscenes()AC.Menu
CanCurrentlyKeyboardControl(GameState gameState)AC.Menu
CanPause()AC.Menu
canvasAssetKeyAC.Menu
canvasIDAC.Menu
Centre()AC.Menu
ClearParent()AC.Menu
Copy(AC.Menu _menu, bool fromEditor, bool forceUIFields=false)AC.Menu
CreateDuplicate(AC.Menu menuToCopy)AC.Menu
Declare(int[] idArray)AC.Menu
deleteUIWhenTurnOff (defined in AC.Menu)AC.Menu
DisableUI()AC.Menu
DrawOutline(MenuElement _selectedElement)AC.Menu
DuplicateInGame(Menu otherMenu) (defined in AC.Menu)AC.Menu
elementsAC.Menu
enabledOnStartAC.Menu
EnableOnStart() (defined in AC.Menu)AC.Menu
EnableUI()AC.Menu
EndDisplay()AC.Menu
fadeSpeedAC.Menu
FieldToID< T >(T field, int _constantID) (defined in AC.Menu)AC.Menustatic
firstSelectedElementAC.Menu
fitWithinScreenAC.Menu
ForceOff(bool ignoreActionList=false)AC.Menu
forceSubtitlesAC.Menu
GetDragStart()AC.Menu
GetElementRect(MenuElement _element, int slot)AC.Menu
GetElementWithGameObject(GameObject gameObject)AC.Menu
GetElementWithName(string menuElementName)AC.Menu
GetFadeProgress()AC.Menu
GetFirstVisibleElement()AC.Menu
GetGameStateWhenTurnedOn()AC.Menu
GetNextSlot(Vector2 inputDirection, bool scrollingLocked)AC.Menu
GetObjectToSelect()AC.Menu
GetRect()AC.Menu
GetRectAbsolute(Rect _rectRelative)AC.Menu
GetsDuplicated()AC.Menu
GetSlotCentre(MenuElement _element, int slot)AC.Menu
GetVariableReferences(int varID)AC.Menu
GetZoom()AC.Menu
HandleTransition()AC.Menu
HasMovedAC.Menu
HasTransition()AC.Menu
hideDuringSaveScreenshotsAC.Menu
HideInteractions()AC.Menu
HotspotLabelDataAC.Menu
IDAC.Menu
idAC.Menu
IDToField< T >(T field, int _constantID, MenuSource source) (defined in AC.Menu)AC.Menustatic
ignoreMouseClicksAC.Menu
Initalise()AC.Menu
IsBlocking()AC.Menu
IsClickable()AC.Menu
IsDuplicate (defined in AC.Menu)AC.Menu
IsElementSelectableInteractable(int elementIndex, int slotIndex)AC.Menu
IsElementSelectedByEventSystem(int elementIndex, int slotIndex)AC.Menu
IsEnabled()AC.Menu
IsFading()AC.Menu
IsFadingIn()AC.Menu
IsFadingOut()AC.Menu
isLockedAC.Menu
IsManualControlled()AC.Menu
IsOff()AC.Menu
IsOn()AC.Menu
IsPointerOverSlot(MenuElement _element, int slot, Vector2 _point)AC.Menu
IsPointInside(Vector2 _point)AC.Menu
IsUnityUI()AC.Menu
IsVisible()AC.Menu
limitToCharactersAC.Menu
LoadUnityUI(bool addEventListeners=true)AC.Menu
manualPositionAC.Menu
manualSizeAC.Menu
MatchInteractions(Hotspot hotspot, bool includeInventory)AC.Menu
MatchInteractions(InvInstance invInstance, bool includeInventory)AC.Menu
MatchLookInteraction()AC.Menu
MatchUseInteraction(Button button)AC.Menu
menuSourceAC.Menu
moveWithCharacterAC.Menu
NumElementsAC.Menu
OnAmountAC.Menu
oneMenuPerSpeechAC.Menu
orientationAC.Menu
panDirectionAC.Menu
panDistanceAC.Menu
panMovementAC.Menu
pauseWhenEnabledAC.Menu
PositionOffsetAC.Menu
positionSmoothingAC.Menu
positionTypeAC.Menu
PostScreenshotBackup()AC.Menu
PrefabCanvasAC.Menu
PreScreenshotBackup()AC.Menu
Recalculate()AC.Menu
rectTransformAC.Menu
rectTransformIDAC.Menu
ReferencesAsset(ActionListAsset actionListAsset)AC.Menu
ReferencesObjectOrID(GameObject gameObject, int id)AC.Menu
RefreshDialogueOptions()AC.Menu
ResetVisibleElements()AC.Menu
RuntimeCanvasAC.Menu
Select(string elementName, int slotIndex=0)AC.Menu
Select(MenuElement elementToSelect, int slotIndex=0)AC.Menu
selected_elementAC.Menu
selected_slotAC.Menu
SetCentre(Vector2 _position, bool useAspectRatio=false)AC.Menu
SetCentre3D(Vector3 _position)AC.Menu
SetDragOffset(Vector2 pos, Rect dragRect)AC.Menu
SetHotspot(Hotspot _hotspot, InvInstance _invInstance)AC.Menu
SetSpeech(Speech _speech)AC.Menu
ShouldTurnOffWhenLoading()AC.Menu
ShowGUI() (defined in AC.Menu)AC.Menu
showInFilter (defined in AC.Menu)AC.Menu
showWhenPausedAC.Menu
sizeTypeAC.Menu
spacingAC.Menu
speechAC.Menu
speechMenuLimitAC.Menu
speechMenuTypeAC.Menu
speechProximityDistanceAC.Menu
speechProximityLimitAC.Menu
StartDisplay()AC.Menu
TargetHotspotAC.Menu
TargetInvInstanceAC.Menu
timeCurveAC.Menu
titleAC.Menu
toggleKeyAC.Menu
ToString() (defined in AC.Menu)AC.Menu
transitionProgressAC.Menu
transitionTypeAC.Menu
TurnOff(bool doFade=true)AC.Menu
TurnOn(bool doFade=true)AC.Menu
uiPositionTypeAC.Menu
uiTransitionTypeAC.Menu
UpdateInteractability()AC.Menu
UpdateVariableReferences(int oldVarID, int newVarID)AC.Menu
updateWhenFadeOutAC.Menu
visibleElementsAC.Menu
zoomAnchorAC.Menu
zoomElementsAC.Menu