| actionListOnTurnOff | AC.Menu | |
| actionListOnTurnOn | AC.Menu | |
| AfterSceneChange() | AC.Menu | |
| Align(TextAnchor _anchor) | AC.Menu | |
| alignment | AC.Menu | |
| appearType | AC.Menu | |
| AutoResize(MenuElement elementToSkip=null) | AC.Menu | |
| AutoSelect() | AC.Menu | |
| autoSelectFirstVisibleElement | AC.Menu | |
| autoSizeEveryFrame | AC.Menu | |
| backgroundTexture | AC.Menu | |
| canClickInCutscene | AC.Menu | |
| CanClickInCutscenes() | AC.Menu | |
| CanCurrentlyKeyboardControl(GameState gameState) | AC.Menu | |
| CanPause() | AC.Menu | |
| canvasAssetKey | AC.Menu | |
| canvasID | AC.Menu | |
| Centre() | AC.Menu | |
| ClearParent() | AC.Menu | |
| Copy(AC.Menu _menu, bool fromEditor, bool forceUIFields=false) | AC.Menu | |
| CreateDuplicate(AC.Menu menuToCopy) | AC.Menu | |
| Declare(int[] idArray) | AC.Menu | |
| deleteUIWhenTurnOff (defined in AC.Menu) | AC.Menu | |
| DisableUI() | AC.Menu | |
| DrawOutline(MenuElement _selectedElement) | AC.Menu | |
| DuplicateInGame(Menu otherMenu) (defined in AC.Menu) | AC.Menu | |
| elements | AC.Menu | |
| enabledOnStart | AC.Menu | |
| EnableOnStart() (defined in AC.Menu) | AC.Menu | |
| EnableUI() | AC.Menu | |
| EndDisplay() | AC.Menu | |
| fadeSpeed | AC.Menu | |
| FieldToID< T >(T field, int _constantID) (defined in AC.Menu) | AC.Menu | static |
| firstSelectedElement | AC.Menu | |
| fitWithinScreen | AC.Menu | |
| ForceOff(bool ignoreActionList=false) | AC.Menu | |
| forceSubtitles | AC.Menu | |
| GetDragStart() | AC.Menu | |
| GetElementRect(MenuElement _element, int slot) | AC.Menu | |
| GetElementWithGameObject(GameObject gameObject) | AC.Menu | |
| GetElementWithName(string menuElementName) | AC.Menu | |
| GetFadeProgress() | AC.Menu | |
| GetFirstVisibleElement() | AC.Menu | |
| GetGameStateWhenTurnedOn() | AC.Menu | |
| GetNextSlot(Vector2 inputDirection, bool scrollingLocked) | AC.Menu | |
| GetObjectToSelect() | AC.Menu | |
| GetRect() | AC.Menu | |
| GetRectAbsolute(Rect _rectRelative) | AC.Menu | |
| GetsDuplicated() | AC.Menu | |
| GetSlotCentre(MenuElement _element, int slot) | AC.Menu | |
| GetVariableReferences(int varID) | AC.Menu | |
| GetZoom() | AC.Menu | |
| HandleTransition() | AC.Menu | |
| HasMoved | AC.Menu | |
| HasTransition() | AC.Menu | |
| hideDuringSaveScreenshots | AC.Menu | |
| HideInteractions() | AC.Menu | |
| HotspotLabelData | AC.Menu | |
| ID | AC.Menu | |
| id | AC.Menu | |
| IDToField< T >(T field, int _constantID, Menu menu) (defined in AC.Menu) | AC.Menu | static |
| ignoreMouseClicks | AC.Menu | |
| Initalise() | AC.Menu | |
| IsBlocking() | AC.Menu | |
| IsClickable() | AC.Menu | |
| IsDuplicate (defined in AC.Menu) | AC.Menu | |
| IsElementSelectableInteractable(int elementIndex, int slotIndex) | AC.Menu | |
| IsElementSelectedByEventSystem(int elementIndex, int slotIndex) | AC.Menu | |
| IsEnabled() | AC.Menu | |
| IsFading() | AC.Menu | |
| IsFadingIn() | AC.Menu | |
| IsFadingOut() | AC.Menu | |
| isLocked | AC.Menu | |
| IsManualControlled() | AC.Menu | |
| IsOff() | AC.Menu | |
| IsOn() | AC.Menu | |
| IsPointerOverSlot(MenuElement _element, int slot, Vector2 _point) | AC.Menu | |
| IsPointInside(Vector2 _point) | AC.Menu | |
| IsUnityUI() | AC.Menu | |
| IsVisible() | AC.Menu | |
| limitToCharacters | AC.Menu | |
| LoadUnityUI(bool addEventListeners=true) | AC.Menu | |
| manualPosition | AC.Menu | |
| manualSize | AC.Menu | |
| MatchInteractions(Hotspot hotspot, bool includeInventory) | AC.Menu | |
| MatchInteractions(InvInstance invInstance, bool includeInventory) | AC.Menu | |
| MatchLookInteraction() | AC.Menu | |
| MatchUseInteraction(Button button) | AC.Menu | |
| menuSource | AC.Menu | |
| moveWithCharacter | AC.Menu | |
| NeedsOneFrameWakeUp (defined in AC.Menu) | AC.Menu | |
| NumElements | AC.Menu | |
| OnAmount | AC.Menu | |
| oneMenuPerSpeech | AC.Menu | |
| orientation | AC.Menu | |
| panDirection | AC.Menu | |
| panDistance | AC.Menu | |
| panMovement | AC.Menu | |
| pauseWhenEnabled | AC.Menu | |
| PositionOffset | AC.Menu | |
| positionSmoothing | AC.Menu | |
| positionType | AC.Menu | |
| PostScreenshotBackup() | AC.Menu | |
| PrefabCanvas | AC.Menu | |
| PreScreenshotBackup() | AC.Menu | |
| Recalculate() | AC.Menu | |
| rectTransform | AC.Menu | |
| rectTransformID | AC.Menu | |
| ReferencesAsset(ActionListAsset actionListAsset) | AC.Menu | |
| ReferencesObjectOrID(GameObject gameObject, int id) | AC.Menu | |
| RefreshDialogueOptions() | AC.Menu | |
| ResetVisibleElements() | AC.Menu | |
| RuntimeCanvas | AC.Menu | |
| Select(string elementName, int slotIndex=0) | AC.Menu | |
| Select(MenuElement elementToSelect, int slotIndex=0) | AC.Menu | |
| selected_element | AC.Menu | |
| selected_slot | AC.Menu | |
| SetCentre(Vector2 _position, bool useAspectRatio=false) | AC.Menu | |
| SetCentre3D(Vector3 _position) | AC.Menu | |
| SetDragOffset(Vector2 pos, Rect dragRect) | AC.Menu | |
| SetHotspot(Hotspot _hotspot, InvInstance _invInstance) | AC.Menu | |
| SetSpeech(Speech _speech) | AC.Menu | |
| ShouldTurnOffWhenLoading() | AC.Menu | |
| ShowGUI(System.Action< ActionListAsset > showALAEditor) (defined in AC.Menu) | AC.Menu | |
| showInFilter (defined in AC.Menu) | AC.Menu | |
| showWhenPaused | AC.Menu | |
| sizeType | AC.Menu | |
| spacing | AC.Menu | |
| speech | AC.Menu | |
| speechMenuLimit | AC.Menu | |
| speechMenuType | AC.Menu | |
| speechProximityDistance | AC.Menu | |
| speechProximityLimit | AC.Menu | |
| StartDisplay() | AC.Menu | |
| TargetHotspot | AC.Menu | |
| TargetInvInstance | AC.Menu | |
| timeCurve | AC.Menu | |
| title | AC.Menu | |
| toggleKey | AC.Menu | |
| ToString() (defined in AC.Menu) | AC.Menu | |
| transitionProgress | AC.Menu | |
| transitionType | AC.Menu | |
| TurnOff(bool doFade=true) | AC.Menu | |
| TurnOn(bool doFade=true) | AC.Menu | |
| uiPositionType | AC.Menu | |
| uiTransitionType | AC.Menu | |
| UpdateInteractability() | AC.Menu | |
| UpdateVariableReferences(int oldVarID, int newVarID) | AC.Menu | |
| updateWhenFadeOut | AC.Menu | |
| visibleElements | AC.Menu | |
| zoomAnchor | AC.Menu | |
| zoomElements | AC.Menu | |