Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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Public Member Functions | |
override Playable | CreatePlayable (PlayableGraph graph, GameObject owner) |
Public Attributes | |
ExposedReference< _Camera > | gameCamera |
float | shakeIntensity |
bool | callCustomEvents |
bool | setsCameraAfterRunning |
A PlayableAsset that keeps track of which _Camera to cut to in the MainCameraMixer. This is adapted from CinemachineShot.cs, published by Unity Technologies, and all credit goes to its respective authors.