This is the complete list of members for AC.LocalVariables, including all inherited members.
AssignFromPreset(VarPreset varPreset) | AC.LocalVariables | |
AssignFromPreset(int varPresetID) | AC.LocalVariables | |
BackupAllValues() | AC.LocalVariables | |
CanTranslate(int index) | AC.LocalVariables | |
GetAllVars() | AC.LocalVariables | static |
GetBooleanValue(int _id) | AC.LocalVariables | static |
GetFloatValue(int _id) | AC.LocalVariables | static |
GetIntegerValue(int _id) | AC.LocalVariables | static |
GetNumTranslatables() | AC.LocalVariables | |
GetOwner(int index) | AC.LocalVariables | |
GetPopupValue(int _id, int languageNumber=0) | AC.LocalVariables | static |
GetPreset(int varPresetID) | AC.LocalVariables | |
GetStringValue(int _id, int lanugageNumber=0) | AC.LocalVariables | static |
GetTranslatableString(int index) | AC.LocalVariables | |
GetTranslationID(int index) | AC.LocalVariables | |
GetTranslationType(int index) | AC.LocalVariables | |
GetVariable(int _id, LocalVariables localVariables=null) | AC.LocalVariables | static |
GetVariable(string _name, LocalVariables localVariables=null) | AC.LocalVariables | static |
GetVector3Value(int _id) | AC.LocalVariables | static |
HasExistingTranslation(int index) | AC.LocalVariables | |
localVars | AC.LocalVariables | |
OnInitGameEngine() | AC.LocalVariables | |
OwnerIsPlayer(int index) | AC.LocalVariables | |
SetBooleanValue(int _id, bool _value) | AC.LocalVariables | static |
SetFloatValue(int _id, float _value) | AC.LocalVariables | static |
SetIntegerValue(int _id, int _value) | AC.LocalVariables | static |
SetPopupValue(int _id, int _value) | AC.LocalVariables | static |
SetStringValue(int _id, string _value) | AC.LocalVariables | static |
SetTranslationID(int index, int _lineID) | AC.LocalVariables | |
SetVector3Value(int _id, Vector3 _value) | AC.LocalVariables | static |
UpdateTranslatableString(int index, string updatedText) (defined in AC.LocalVariables) | AC.LocalVariables | |
varPresets | AC.LocalVariables | |