![]() |
Adventure Creator
1.81.2
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
|
This is the complete list of members for AC.LevelStorage, including all inherited members.
allLevelData | AC.LevelStorage | |
ClearAllLevelData() | AC.LevelStorage | |
ClearCurrentLevelData() | AC.LevelStorage | |
ClearLevelData(int sceneIndex) | AC.LevelStorage | |
ClearLevelData(string sceneName) | AC.LevelStorage | |
LoadPersistentData(MainData mainData) (defined in AC.LevelStorage) | AC.LevelStorage | |
LoadPlayerData(Player player, PlayerData playerData) (defined in AC.LevelStorage) | AC.LevelStorage | |
OnInitPersistentEngine() (defined in AC.LevelStorage) | AC.LevelStorage | |
RemoveDataFromCurrentLevelData(int constantID) | AC.LevelStorage | |
ReturnCurrentLevelData() | AC.LevelStorage | |
ReturnSubSceneData(SubScene subScene) | AC.LevelStorage | |
SavePersistentData(MainData mainData) (defined in AC.LevelStorage) | AC.LevelStorage | |
SavePlayerData(Player player, PlayerData playerData) (defined in AC.LevelStorage) | AC.LevelStorage | |
StoreAllOpenLevelData() | AC.LevelStorage | |
StoreCurrentLevelData() | AC.LevelStorage | |
StoreSubSceneData(SubScene subScene) | AC.LevelStorage |