Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.InvVar, including all inherited members.
AssignPreset(PresetValue presetValue) (defined in AC.GVar) | AC.GVar | |
AssignUniqueID(int[] idArray) | AC.GVar | |
BackupValue() | AC.GVar | |
BooleanValue | AC.GVar | |
boolType (defined in AC.GVar) | AC.GVar | protectedstatic |
CanTranslate(int index) | AC.InvVar | virtual |
canTranslate | AC.GVar | |
categoryIDs | AC.InvVar | |
CopyFromVariable(GVar oldVar, VariableLocation oldLocation) | AC.GVar | |
CreateRuntimeTranslations() | AC.GVar | |
description (defined in AC.GVar) | AC.GVar | |
Download(VariableLocation _location=VariableLocation.Global, Variables _variables=null) | AC.GVar | |
floatVal (defined in AC.GVar) | AC.GVar | protected |
FloatValue | AC.GVar | |
gameObjectSaveReferences (defined in AC.GVar) | AC.GVar | protected |
gameObjectVal (defined in AC.GVar) | AC.GVar | protected |
GameObjectValue | AC.GVar | |
GenerateEditorPopUpLabels() (defined in AC.GVar) | AC.GVar | |
GetDisplayValue(int languageNumber=0, int itemCount=1) | AC.InvVar | |
GetNumPopUpValues() | AC.GVar | |
GetNumTranslatables() | AC.GVar | |
GetOwner(int index) | AC.GVar | |
GetPopUpForIndex(int index, int language=0) | AC.GVar | |
GetPopUpsString() | AC.GVar | |
GetTranslatableString(int index) | AC.InvVar | virtual |
GetTranslationID(int index) | AC.InvVar | virtual |
GetTranslations() | AC.GVar | |
GetTranslationType(int index) | AC.InvVar | virtual |
GetValue(int languageNumber=0) | AC.GVar | |
GVar() (defined in AC.GVar) | AC.GVar | |
GVar(int[] idArray) | AC.GVar | |
GVar(GVar assetVar) | AC.GVar | |
HasExistingTranslation(int index) | AC.InvVar | virtual |
HasTranslations() | AC.GVar | |
id | AC.GVar | |
IntegerValue | AC.GVar | |
InvVar(int[] idArray) | AC.InvVar | |
InvVar(int _id, VariableType _type) | AC.InvVar | |
InvVar(InvVar assetVar) | AC.InvVar | |
IsGlobalVariable() | AC.GVar | |
label | AC.GVar | |
limitToCategories | AC.InvVar | |
link | AC.GVar | |
LoadData(string[] data) (defined in AC.InvVar) | AC.InvVar | |
objectVal (defined in AC.GVar) | AC.GVar | protected |
OwnerIsPlayer(int index) | AC.GVar | |
pmVar | AC.GVar | |
popUpID | AC.GVar | |
popUps | AC.GVar | |
popUpsLineID | AC.GVar | |
PopUpValue | AC.GVar | |
RestoreBackupValue() | AC.GVar | |
runtimeTranslations (defined in AC.GVar) | AC.GVar | protected |
SavePrefabReference (defined in AC.GVar) | AC.GVar | |
SetStringValue(string newValue, int newLineID=-1) | AC.GVar | |
SetTranslationID(int index, int _lineID) | AC.InvVar | virtual |
ShowGUI(string apiPrefix, bool allowSceneGameObjects=false) (defined in AC.InvVar) | AC.InvVar | |
ShowGUI(VariableLocation location, bool canEdit, List< VarPreset > _varPresets=null, string apiPrefix="", Variables _variables=null) (defined in AC.GVar) | AC.GVar | |
showInFilter (defined in AC.GVar) | AC.GVar | |
textVal (defined in AC.GVar) | AC.GVar | protected |
textValLineID | AC.GVar | |
TextValue | AC.GVar | |
ToString() (defined in AC.GVar) | AC.GVar | |
TransferValues(InvVar invVar, bool addValues=false) | AC.InvVar | |
type | AC.GVar | |
UnityObjectValue | AC.GVar | |
updateLinkOnStart | AC.GVar | |
UpdateTranslatableString(int index, string updatedText) (defined in AC.GVar) | AC.GVar | |
Upload(VariableLocation _location=VariableLocation.Global, Variables _variables=null) | AC.GVar | |
val (defined in AC.GVar) | AC.GVar | protected |
vector3Val | AC.GVar | protected |
Vector3Value | AC.GVar |