Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.InvVar Member List

This is the complete list of members for AC.InvVar, including all inherited members.

AssignPreset(PresetValue presetValue) (defined in AC.GVar)AC.GVar
AssignUniqueID(int[] idArray)AC.GVar
BackupValue()AC.GVar
BooleanValueAC.GVar
boolType (defined in AC.GVar)AC.GVarprotectedstatic
CanTranslate(int index)AC.InvVarvirtual
canTranslateAC.GVar
categoryIDsAC.InvVar
CopyFromVariable(GVar oldVar, VariableLocation oldLocation)AC.GVar
CreateRuntimeTranslations()AC.GVar
description (defined in AC.GVar)AC.GVar
Download(VariableLocation _location=VariableLocation.Global, Variables _variables=null)AC.GVar
floatVal (defined in AC.GVar)AC.GVarprotected
FloatValueAC.GVar
gameObjectSaveReferences (defined in AC.GVar)AC.GVarprotected
gameObjectVal (defined in AC.GVar)AC.GVarprotected
GameObjectValueAC.GVar
GenerateEditorPopUpLabels() (defined in AC.GVar)AC.GVar
GetDisplayValue(int languageNumber=0, int itemCount=1)AC.InvVar
GetNumPopUpValues()AC.GVar
GetNumTranslatables()AC.GVar
GetOwner(int index)AC.GVar
GetPopUpForIndex(int index, int language=0)AC.GVar
GetPopUpsString()AC.GVar
GetTranslatableString(int index)AC.InvVarvirtual
GetTranslationID(int index)AC.InvVarvirtual
GetTranslations()AC.GVar
GetTranslationType(int index)AC.InvVarvirtual
GetValue(int languageNumber=0)AC.GVar
GVar() (defined in AC.GVar)AC.GVar
GVar(int[] idArray)AC.GVar
GVar(GVar assetVar)AC.GVar
HasExistingTranslation(int index)AC.InvVarvirtual
HasTranslations()AC.GVar
idAC.GVar
IntegerValueAC.GVar
InvVar(int[] idArray)AC.InvVar
InvVar(int _id, VariableType _type)AC.InvVar
InvVar(InvVar assetVar)AC.InvVar
IsGlobalVariable()AC.GVar
labelAC.GVar
limitToCategoriesAC.InvVar
linkAC.GVar
LoadData(string[] data) (defined in AC.InvVar)AC.InvVar
objectVal (defined in AC.GVar)AC.GVarprotected
OwnerIsPlayer(int index)AC.GVar
pmVarAC.GVar
popUpIDAC.GVar
popUpsAC.GVar
popUpsLineIDAC.GVar
PopUpValueAC.GVar
RestoreBackupValue()AC.GVar
runtimeTranslations (defined in AC.GVar)AC.GVarprotected
SavePrefabReference (defined in AC.GVar)AC.GVar
SetStringValue(string newValue, int newLineID=-1)AC.GVar
SetTranslationID(int index, int _lineID)AC.InvVarvirtual
ShowGUI(string apiPrefix, bool allowSceneGameObjects=false) (defined in AC.InvVar)AC.InvVar
ShowGUI(VariableLocation location, bool canEdit, List< VarPreset > _varPresets=null, string apiPrefix="", Variables _variables=null) (defined in AC.GVar)AC.GVar
showInFilter (defined in AC.GVar)AC.GVar
textVal (defined in AC.GVar)AC.GVarprotected
textValLineIDAC.GVar
TextValueAC.GVar
ToString() (defined in AC.GVar)AC.GVar
TransferValues(InvVar invVar, bool addValues=false)AC.InvVar
typeAC.GVar
UnityObjectValueAC.GVar
updateLinkOnStartAC.GVar
UpdateTranslatableString(int index, string updatedText) (defined in AC.GVar)AC.GVar
Upload(VariableLocation _location=VariableLocation.Global, Variables _variables=null)AC.GVar
val (defined in AC.GVar)AC.GVarprotected
vector3ValAC.GVarprotected
Vector3ValueAC.GVar