Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.InvInstance Member List

This is the complete list of members for AC.InvInstance, including all inherited members.

ActiveTexAC.InvInstance
AddStack()AC.InvInstance
CanBeAnimatedAC.InvInstance
CanStack()AC.InvInstance
CapacityAC.InvInstance
Clear()AC.InvInstance
Clear(int amount)AC.InvInstance
Combine(InvInstance combineInstance, bool allowSelfCombining=false)AC.InvInstance
CombineInteractionsAC.InvInstance
CountAC.InvInstance
CreateTransferInstance()AC.InvInstance
CursorIconAC.InvInstance
Deselect()AC.InvInstance
Examine()AC.InvInstance
GetActiveInvButtonID()AC.InvInstance
GetFirstStandardIcon()AC.InvInstance
GetFullLabel(int languageNumber=0)AC.InvInstance
GetHotspotPrefixLabel(int languageNumber, bool canGive=false)AC.InvInstance
GetInventoryDisplayCount()AC.InvInstance
GetLabelPrefix(int languageNumber=0, int cursorID=-1)AC.InvInstance
GetLinkedSceneItem() (defined in AC.InvInstance)AC.InvInstance
GetMatchingInvInteractionData(bool rebuild)AC.InvInstance
GetNextInteraction(int i)AC.InvInstance
GetPreviousInteraction(int i)AC.InvInstance
GetProperty(int propertyID)AC.InvInstance
GetProperty(string propertyName)AC.InvInstance
GetSaveData(InvInstance invInstance)AC.InvInstancestatic
GetSource()AC.InvInstance
GetSourceContainer()AC.InvInstance
HasCursorIcon()AC.InvInstance
InteractionsAC.InvInstance
InvInstance(InvInstance invInstance)AC.InvInstance
InvInstance(ContainerItem containerItem)AC.InvInstance
InvInstance(int _itemID, int _count=1)AC.InvInstance
InvInstance(string _itemName, int _count=1)AC.InvInstance
InvInstance(InvItem _invItem, int _count=1)AC.InvInstance
InvInstance(int _itemID, int _count, string propertyData, string disabledInteractionData, string disabledCombineIndices, string _sceneItemRememberData)AC.InvInstance
InvItemAC.InvInstance
IsMatch(InvInstance invInstance, bool checkProperties)AC.InvInstance
IsPartialTransfer()AC.InvInstance
IsValid(InvInstance invInstance)AC.InvInstancestatic
ItemIDAC.InvInstance
ItemLabelAC.InvInstance
ItemStackingModeAC.InvInstance
LastInteractionIndexAC.InvInstance
LoadData(string dataString) (defined in AC.InvInstance)AC.InvInstancestatic
RemoveStack()AC.InvInstance
ResetProperties()AC.InvInstance
RestoreInteraction()AC.InvInstance
RunDefaultInteraction()AC.InvInstance
SceneItemRememberDataAC.InvInstance
Select(SelectItemMode _selectItemMode=SelectItemMode.Use)AC.InvInstance
SelectedTexAC.InvInstance
SelectItemModeAC.InvInstance
SetCombineInteractionState(int ID, bool state, bool useItemID=false)AC.InvInstance
SetInteractionState(int ID, bool state, bool useCursorID=false)AC.InvInstance
SpawnInScene(bool reduceCount=false, bool applyRememberData=true)AC.InvInstance
TexAC.InvInstance
TransferCountAC.InvInstance
TreatOverridesAsSeparateAC.InvInstance
Use(bool selectIfUnhandled=true)AC.InvInstance
Use(int iconID)AC.InvInstance