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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.InvCollection, including all inherited members.
| Add(InvInstance addInstance, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
| AddToEnd(InvInstance addInstance) | AC.InvCollection | |
| Contains(InvInstance invInstance) | AC.InvCollection | |
| Contains(int invID) | AC.InvCollection | |
| DataToInstances(string data) (defined in AC.InvCollection) | AC.InvCollection | static |
| Delete(InvInstance invInstance) | AC.InvCollection | |
| Delete(InvInstance invInstance, int amount) | AC.InvCollection | |
| Delete(int itemID, int amount) | AC.InvCollection | |
| Delete(string itemName, int amount) | AC.InvCollection | |
| DeleteAll() | AC.InvCollection | |
| DeleteAllInCategory(int categoryID) | AC.InvCollection | |
| DeleteAllOfType(int itemID) | AC.InvCollection | |
| DeleteAtIndex(int index, int amount=-1) | AC.InvCollection | |
| DeleteRecipeIngredients(Recipe recipe) | AC.InvCollection | |
| GetAllInstances(int invID) | AC.InvCollection | |
| GetAllInstances(string invName) | AC.InvCollection | |
| GetCount(int invID, bool includeMultipleInSameSlot=true) | AC.InvCollection | |
| GetCount(string itemName, bool includeMultipleInSameSlot=true) | AC.InvCollection | |
| GetCount(bool includeMultipleInSameSlot=true) | AC.InvCollection | |
| GetCountInCategory(int categoryID, bool includeMultipleInSameSlot=true) | AC.InvCollection | |
| GetFirstInstance(int invID) | AC.InvCollection | |
| GetFirstInstance(string invName) | AC.InvCollection | |
| GetInstanceAtIndex(int index) | AC.InvCollection | |
| GetInstanceIndex(InvInstance invInstance) | AC.InvCollection | |
| GetInstancesInCategory(int categoryID) | AC.InvCollection | |
| GetPropertyTotals(int propertyID) | AC.InvCollection | |
| GetSaveData() | AC.InvCollection | |
| GetSourceContainer() | AC.InvCollection | |
| GetTotalFloatProperty(int propertyID) | AC.InvCollection | |
| GetTotalFloatProperty(string propertyName) | AC.InvCollection | |
| GetTotalIntProperty(int propertyID) | AC.InvCollection | |
| GetTotalIntProperty(string propertyName) | AC.InvCollection | |
| IndexOf(InvInstance invInstance) | AC.InvCollection | |
| Insert(InvInstance addInstance, int index, OccupiedSlotBehaviour occupiedSlotBehaviour=OccupiedSlotBehaviour.ShiftItems, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
| InvCollection(int _maxSlots=0) | AC.InvCollection | |
| InvCollection(List< InvItem > invItems, int _maxSlots=0) | AC.InvCollection | |
| InvCollection(List< InvInstance > _invInstances, bool allowEmptySlots=false, int _maxSlots=0) | AC.InvCollection | |
| InvCollection(Container container) | AC.InvCollection | |
| InvInstances | AC.InvCollection | |
| InvItems | AC.InvCollection | |
| IsPlayerInventory() | AC.InvCollection | |
| LoadData(string data, Container container=null) | AC.InvCollection | static |
| MaxSlots | AC.InvCollection | |
| Transfer(int invID, InvCollection fromCollection) | AC.InvCollection | |
| Transfer(InvInstance invInstance, InvCollection fromCollection) | AC.InvCollection | |
| Transfer(int invID, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
| Transfer(InvInstance invInstance, InvCollection fromCollection, int amount, bool matchPropertiesWhenMerging=true) | AC.InvCollection | |
| TransferAll(InvCollection fromCollection) | AC.InvCollection |