Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.IKCommand, including all inherited members.
Deactivate(AnimationCurve deactivationCurve=null) | AC.IKCommand | |
GetSaveData() | AC.IKCommand | |
HasTarget(Transform transform) | AC.IKCommand | |
IKCommand(Transform _targetTransform, AnimationCurve _transitionCurve, bool onInstantly) | AC.IKCommand | |
IsActive | AC.IKCommand | |
IsInTransition | AC.IKCommand | |
IsReadyToDestroy | AC.IKCommand | |
LoadData(string data) | AC.IKCommand | static |
OnAnimatorIK(Animator animator, AvatarIKGoal avatarIKGoal, IKCommand otherCommand=null) | AC.IKCommand | |
Update(float deltaTime) | AC.IKCommand |