Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.GlobalVariables, including all inherited members.
BackupAll() | AC.GlobalVariables | static |
DownloadAll() | AC.GlobalVariables | static |
GetAllVars() | AC.GlobalVariables | static |
GetBooleanValue(int _id, bool synchronise=true) | AC.GlobalVariables | static |
GetFloatValue(int _id, bool synchronise=true) | AC.GlobalVariables | static |
GetIntegerValue(int _id, bool synchronise=true) | AC.GlobalVariables | static |
GetPopupValue(int _id, bool synchronise=true, int languageNumber=0) | AC.GlobalVariables | static |
GetStringValue(int _id, bool synchronise=true, int languageNumber=0) | AC.GlobalVariables | static |
GetVariable(int _id, bool synchronise=false) | AC.GlobalVariables | static |
GetVariable(string _name, bool synchronise=false) | AC.GlobalVariables | static |
GetVector3Value(int _id, bool synchronise=true) | AC.GlobalVariables | static |
SetBooleanValue(int _id, bool _value, bool synchronise=true) | AC.GlobalVariables | static |
SetFloatValue(int _id, float _value, bool synchronise=true) | AC.GlobalVariables | static |
SetIntegerValue(int _id, int _value, bool synchronise=true) | AC.GlobalVariables | static |
SetPopupValue(int _id, int _value, bool synchronise=true) | AC.GlobalVariables | static |
SetStringValue(int _id, string _value, bool synchronise=true) | AC.GlobalVariables | static |
SetVector3Value(int _id, Vector3 _value, bool synchronise=true) | AC.GlobalVariables | static |
UploadAll() | AC.GlobalVariables | static |