Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.GameCamera2DDrag Member List

This is the complete list of members for AC.GameCamera2DDrag, including all inherited members.

_camera (defined in AC._Camera)AC._Cameraprotected
_is2D (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
_Update()AC.GameCamera2DDragvirtual
autoScaleToFitBackgroundConstraintAC.GameCamera2DDrag
Awake() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotectedvirtual
backgroundConstraintAC.GameCamera2DDrag
CameraAC._Camera
CameraTransformAC._Camera
ConstrainAxis(float desired, Vector2 range, bool isAngle=false) (defined in AC._Camera)AC._Cameraprotected
CreateRotationOffset()AC._Cameravirtual
CursorOffsetForcesTranslationAC._Camera
deltaPosition (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
DeltaPosition (defined in AC.GameCamera2DDrag)AC.GameCamera2DDrag
focalDistanceAC._Camera
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
GetInputVector() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotectedvirtual
GetPerspectiveOffset()AC.GameCamera2DDragvirtual
GetPosition()AC.GameCamera2DDrag
inputMovement (defined in AC._Camera)AC._Cameraprotected
invertXAC.GameCamera2DDrag
invertYAC.GameCamera2DDrag
Is2D()AC.GameCamera2DDragvirtual
is2D (defined in AC._Camera)AC._Cameraprotected
IsActive()AC._Camera
isDragControlledAC._Camera
isFor2DAC._Camera
lastMousePosition (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
MakeActive()AC._Camera
maxXAC.GameCamera2DDrag
maxYAC.GameCamera2DDrag
minXAC.GameCamera2DDrag
minYAC.GameCamera2DDrag
MoveCameraInstant()AC._Cameravirtual
noInput (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
OnDisable() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotectedvirtual
OnEnable() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotectedvirtual
OnUpdatePlayableScreenArea() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
originalPosition (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
perspectiveOffset (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
position (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
ResetTarget()AC._Cameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
SetOriginalPosition() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
SetPosition(Vector2 _position)AC.GameCamera2DDrag
SetProjection() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
SetSplitScreen()AC._Camera
Start() (defined in AC._Camera)AC._Cameraprotectedvirtual
SwitchTarget(Transform _target)AC._Cameravirtual
targetAC._Camera
TargetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetIsPlayerAC._Camera
TransformAC._Camera
TransparencySortModeAC._Camera
UpdateBackgroundConstraint() (defined in AC.GameCamera2DDrag)AC.GameCamera2DDragprotected
xAccelerationAC.GameCamera2DDrag
xDecelerationAC.GameCamera2DDrag
xLockAC.GameCamera2DDrag
xOffsetAC.GameCamera2DDrag
xSpeedAC.GameCamera2DDrag
yAccelerationAC.GameCamera2DDrag
yDecelerationAC.GameCamera2DDrag
yLockAC.GameCamera2DDrag
yOffsetAC.GameCamera2DDrag
ySpeedAC.GameCamera2DDrag