Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.GameCamera Member List

This is the complete list of members for AC.GameCamera, including all inherited members.

_camera (defined in AC._Camera)AC._Cameraprotected
_Update()AC.GameCameravirtual
actFromDefaultPlayerStartAC.GameCamera
actualCursorOffset (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCameraprotected
AllLocked() (defined in AC.GameCamera)AC.GameCameraprotected
Awake() (defined in AC.GameCamera)AC.GameCameraprotectedvirtual
CameraAC._Camera
CameraTransformAC._Camera
ConstrainAxis(float desired, Vector2 range, bool isAngle=false) (defined in AC._Camera)AC._Cameraprotected
constrainCursorInfluenceXAC.CursorInfluenceCamera
constrainCursorInfluenceYAC.CursorInfluenceCamera
constrainFOVAC.GameCamera
constrainXAC.GameCamera
constrainXRotAC.GameCamera
constrainYAC.GameCamera
constrainYLocAC.GameCamera
constrainZAC.GameCamera
CreateRotationOffset()AC.CursorInfluenceCameravirtual
cursorInfluenceAC.CursorInfluenceCamera
CursorOffsetForcesTranslationAC._Camera
CutsceneBehaviour enum name (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCamera
cutsceneBehaviourAC.CursorInfluenceCamera
dampSpeedAC.GameCamera
desiredFOV (defined in AC.GameCamera)AC.GameCameraprotected
desiredPitch (defined in AC.GameCamera)AC.GameCameraprotected
desiredPosition (defined in AC.GameCamera)AC.GameCameraprotected
desiredSpin (defined in AC.GameCamera)AC.GameCameraprotected
directionInfluenceAC.GameCamera
focalDistanceAC._Camera
focalPointIsTargetAC.GameCamera
followCursorAC.CursorInfluenceCamera
followCursorSpeedAC.CursorInfluenceCamera
ForwardVector() (defined in AC._Camera)AC._Cameraprotected
FOVGradientAC.GameCamera
FOVOffsetAC.GameCamera
GetDesiredPosition(float originalValue, float gradient, float offset, CameraLocConstrainType constrainType) (defined in AC.GameCamera)AC.GameCameraprotected
GetPerspectiveOffset()AC._Cameravirtual
haveSetOriginalPosition (defined in AC.GameCamera)AC.GameCameraprotected
inputMovement (defined in AC._Camera)AC._Cameraprotected
Is2D()AC._Cameravirtual
is2D (defined in AC._Camera)AC._Cameraprotected
IsActive()AC._Camera
isDragControlledAC._Camera
isFor2DAC._Camera
limitCursorInfluenceXAC.CursorInfluenceCamera
limitCursorInfluenceYAC.CursorInfluenceCamera
limitFOVAC.GameCamera
limitXAC.GameCamera
limitXRotAC.GameCamera
limitYAC.GameCamera
limitYLocAC.GameCamera
limitZAC.GameCamera
lockFOVAC.GameCamera
lockXLocAxisAC.GameCamera
lockXRotAxisAC.GameCamera
lockYLocAxisAC.GameCamera
lockYRotAxisAC.GameCamera
lockZLocAxisAC.GameCamera
MakeActive()AC._Camera
MoveCameraInstant()AC.GameCameravirtual
OnDisable() (defined in AC._Camera)AC._Cameraprotectedvirtual
OnEnable() (defined in AC._Camera)AC._Cameraprotectedvirtual
originalFOV (defined in AC.GameCamera)AC.GameCameraprotected
originalPitch (defined in AC.GameCamera)AC.GameCameraprotected
originalPosition (defined in AC.GameCamera)AC.GameCameraprotected
originalSpin (defined in AC.GameCamera)AC.GameCameraprotected
originalTargetPosition (defined in AC.GameCamera)AC.GameCameraprotected
PositionRelativeToCamera(Vector3 _position) (defined in AC._Camera)AC._Cameraprotected
RemoveSplitScreen()AC._Camera
ResetTarget()AC._Cameravirtual
RightVector() (defined in AC._Camera)AC._Cameraprotected
SetDesired() (defined in AC.GameCamera)AC.GameCameraprotected
SetDesiredFOV() (defined in AC.GameCamera)AC.GameCameraprotected
SetFocalPoint() (defined in AC.GameCamera)AC.GameCameraprotected
SetOriginalPosition() (defined in AC.GameCamera)AC.GameCameraprotected
SetSplitScreen()AC._Camera
SetTargetOriginalPosition() (defined in AC.GameCamera)AC.GameCameraprotected
ShowCursorInfluenceGUI() (defined in AC.CursorInfluenceCamera)AC.CursorInfluenceCamera
Start() (defined in AC.GameCamera)AC.GameCameraprotectedvirtual
SwitchTarget(Transform _target)AC.GameCameravirtual
TargetAC._Camera
targetAC._Camera
targetChar (defined in AC._Camera)AC._Cameraprotected
TargetForward (defined in AC._Camera)AC._Cameraprotected
targetHeightAC.GameCamera
targetIsPlayerAC._Camera
targetXOffsetAC.GameCamera
targetZOffsetAC.GameCamera
TrackTarget2D_X() (defined in AC.GameCamera)AC.GameCameraprotected
TrackTarget2D_Y() (defined in AC.GameCamera)AC.GameCameraprotected
TrackTarget2D_Z() (defined in AC.GameCamera)AC.GameCameraprotected
TransformAC._Camera
TransparencySortModeAC._Camera
xFreedomAC.GameCamera
xGradientAC.GameCamera
xGradientRotAC.GameCamera
xLocConstrainTypeAC.GameCamera
xOffsetAC.GameCamera
xOffsetRotAC.GameCamera
xRotConstrainTypeAC.GameCamera
yFreedomAC.GameCamera
yGradientAC.GameCamera
yGradientLocAC.GameCamera
yLocConstrainTypeAC.GameCamera
yOffsetAC.GameCamera
yOffsetLocAC.GameCamera
yRotConstrainTypeAC.GameCamera
zFreedomAC.GameCamera
zGradientAC.GameCamera
zLocConstrainTypeAC.GameCamera
zOffsetAC.GameCamera