Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.EventSceneSwitch Member List

This is the complete list of members for AC.EventSceneSwitch, including all inherited members.

ActionListAsset (defined in AC.EventBase)AC.EventBase
actionListAsset (defined in AC.EventBase)AC.EventBaseprotected
AssignID(int _id) (defined in AC.EventBase)AC.EventBase
AssignVariant(int variantIndex) (defined in AC.EventSceneSwitch)AC.EventSceneSwitchvirtual
BeforeAfter enum name (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
ConditionHelp (defined in AC.EventSceneSwitch)AC.EventSceneSwitchprotected
cutscene (defined in AC.EventBase)AC.EventBaseprotected
DueToLoadingSave enum name (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
EditorNames (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
EventName (defined in AC.EventSceneSwitch)AC.EventSceneSwitchprotected
EventSceneSwitch(int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, BeforeAfter _beforeAfter, DueToLoadingSave _dueToLoadingSave) (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
EventSceneSwitch() (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
GetParameterReferences() (defined in AC.EventSceneSwitch)AC.EventSceneSwitchprotectedvirtual
HasConditions(bool isAssetFile) (defined in AC.EventSceneSwitch)AC.EventSceneSwitchprotected
ID (defined in AC.EventBase)AC.EventBase
id (defined in AC.EventBase)AC.EventBaseprotected
Label (defined in AC.EventBase)AC.EventBase
label (defined in AC.EventBase)AC.EventBaseprotected
parameterIDs (defined in AC.EventBase)AC.EventBaseprotected
Register() (defined in AC.EventSceneSwitch)AC.EventSceneSwitch
Run() (defined in AC.EventBase)AC.EventBaseprotected
Run(object[] args) (defined in AC.EventBase)AC.EventBaseprotected
ShowConditionGUI(bool isAssetFile) (defined in AC.EventSceneSwitch)AC.EventSceneSwitchprotectedvirtual
ShowGUI(bool isAssetFile, ActionListSource source) (defined in AC.EventBase)AC.EventBase
Unregister() (defined in AC.EventSceneSwitch)AC.EventSceneSwitch