Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.EventSceneCompletePreload Member List

This is the complete list of members for AC.EventSceneCompletePreload, including all inherited members.

ActionListAsset (defined in AC.EventBase)AC.EventBase
actionListAsset (defined in AC.EventBase)AC.EventBaseprotected
AssignID(int _id) (defined in AC.EventBase)AC.EventBase
AssignVariant(int variantIndex) (defined in AC.EventBase)AC.EventBasevirtual
ConditionHelp (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreloadprotected
Cutscene (defined in AC.EventBase)AC.EventBase
cutscene (defined in AC.EventBase)AC.EventBaseprotected
EditorNames (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreload
EventName (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreloadprotected
EventSceneCompletePreload(int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs) (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreload
EventSceneCompletePreload() (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreload
GetParameterReferences() (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreloadprotectedvirtual
HasConditions(bool isAssetFile) (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreloadprotected
ID (defined in AC.EventBase)AC.EventBase
id (defined in AC.EventBase)AC.EventBaseprotected
Label (defined in AC.EventBase)AC.EventBase
label (defined in AC.EventBase)AC.EventBaseprotected
parameterIDs (defined in AC.EventBase)AC.EventBaseprotected
Register() (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreload
Run() (defined in AC.EventBase)AC.EventBaseprotected
Run(object[] args) (defined in AC.EventBase)AC.EventBaseprotected
ShowConditionGUI(bool isAssetFile) (defined in AC.EventBase)AC.EventBaseprotectedvirtual
ShowGUI(bool isAssetFile, ActionListSource source) (defined in AC.EventBase)AC.EventBase
Unregister() (defined in AC.EventSceneCompletePreload)AC.EventSceneCompletePreload