Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.EventSaveSave Member List

This is the complete list of members for AC.EventSaveSave, including all inherited members.

ActionListAsset (defined in AC.EventBase)AC.EventBase
actionListAsset (defined in AC.EventBase)AC.EventBaseprotected
AssignID(int _id) (defined in AC.EventBase)AC.EventBase
AssignVariant(int variantIndex) (defined in AC.EventSaveSave)AC.EventSaveSavevirtual
ConditionHelp (defined in AC.EventSaveSave)AC.EventSaveSaveprotected
Cutscene (defined in AC.EventBase)AC.EventBase
cutscene (defined in AC.EventBase)AC.EventBaseprotected
EditorNames (defined in AC.EventSaveSave)AC.EventSaveSave
EventName (defined in AC.EventSaveSave)AC.EventSaveSaveprotected
EventSaveSave(int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, FileAccessState _fileAccessState) (defined in AC.EventSaveSave)AC.EventSaveSave
EventSaveSave() (defined in AC.EventSaveSave)AC.EventSaveSave
GetParameterReferences() (defined in AC.EventSaveSave)AC.EventSaveSaveprotectedvirtual
HasConditions(bool isAssetFile) (defined in AC.EventSaveSave)AC.EventSaveSaveprotected
ID (defined in AC.EventBase)AC.EventBase
id (defined in AC.EventBase)AC.EventBaseprotected
Label (defined in AC.EventBase)AC.EventBase
label (defined in AC.EventBase)AC.EventBaseprotected
parameterIDs (defined in AC.EventBase)AC.EventBaseprotected
Register() (defined in AC.EventSaveSave)AC.EventSaveSave
Run() (defined in AC.EventBase)AC.EventBaseprotected
Run(object[] args) (defined in AC.EventBase)AC.EventBaseprotected
ShowConditionGUI(bool isAssetFile) (defined in AC.EventBase)AC.EventBaseprotectedvirtual
ShowGUI(bool isAssetFile, ActionListSource source) (defined in AC.EventBase)AC.EventBase
Unregister() (defined in AC.EventSaveSave)AC.EventSaveSave