Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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AC.EventSaveLoad Member List

This is the complete list of members for AC.EventSaveLoad, including all inherited members.

ActionListAsset (defined in AC.EventBase)AC.EventBase
actionListAsset (defined in AC.EventBase)AC.EventBaseprotected
AssignID(int _id) (defined in AC.EventBase)AC.EventBase
AssignVariant(int variantIndex) (defined in AC.EventSaveLoad)AC.EventSaveLoadvirtual
ConditionHelp (defined in AC.EventSaveLoad)AC.EventSaveLoadprotected
Cutscene (defined in AC.EventBase)AC.EventBase
cutscene (defined in AC.EventBase)AC.EventBaseprotected
EditorNames (defined in AC.EventSaveLoad)AC.EventSaveLoad
EventName (defined in AC.EventSaveLoad)AC.EventSaveLoadprotected
EventSaveLoad(int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, FileAccessState _fileAccessState) (defined in AC.EventSaveLoad)AC.EventSaveLoad
EventSaveLoad() (defined in AC.EventSaveLoad)AC.EventSaveLoad
GetParameterReferences() (defined in AC.EventSaveLoad)AC.EventSaveLoadprotectedvirtual
HasConditions(bool isAssetFile) (defined in AC.EventSaveLoad)AC.EventSaveLoadprotected
ID (defined in AC.EventBase)AC.EventBase
id (defined in AC.EventBase)AC.EventBaseprotected
Label (defined in AC.EventBase)AC.EventBase
label (defined in AC.EventBase)AC.EventBaseprotected
parameterIDs (defined in AC.EventBase)AC.EventBaseprotected
Register() (defined in AC.EventSaveLoad)AC.EventSaveLoad
Run() (defined in AC.EventBase)AC.EventBaseprotected
Run(object[] args) (defined in AC.EventBase)AC.EventBaseprotected
ShowConditionGUI(bool isAssetFile) (defined in AC.EventBase)AC.EventBaseprotectedvirtual
ShowGUI(bool isAssetFile, ActionListSource source) (defined in AC.EventBase)AC.EventBase
Unregister() (defined in AC.EventSaveLoad)AC.EventSaveLoad