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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.EventObjectiveUpdate, including all inherited members.
| ActionListAsset (defined in AC.EventBase) | AC.EventBase | |
| actionListAsset (defined in AC.EventBase) | AC.EventBase | protected |
| AssignID(int _id) (defined in AC.EventBase) | AC.EventBase | |
| AssignVariant(int variantIndex) (defined in AC.EventBase) | AC.EventBase | virtual |
| ConditionHelp (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | protected |
| cutscene (defined in AC.EventBase) | AC.EventBase | protected |
| EditorNames (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | |
| EventName (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | protected |
| EventObjectiveUpdate(int _id, string _label, ActionListAsset _actionListAsset, int[] _parameterIDs, int _objectiveID, ObjectiveStateCondition _objectiveStateCondition=ObjectiveStateCondition.Any) (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | |
| EventObjectiveUpdate() (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | |
| GetParameterReferences() (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | protectedvirtual |
| HasConditions(bool isAssetFile) (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | protected |
| ID (defined in AC.EventBase) | AC.EventBase | |
| id (defined in AC.EventBase) | AC.EventBase | protected |
| Label (defined in AC.EventBase) | AC.EventBase | |
| label (defined in AC.EventBase) | AC.EventBase | protected |
| ObjectiveStateCondition enum name (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | |
| parameterIDs (defined in AC.EventBase) | AC.EventBase | protected |
| Register() (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | |
| Run() (defined in AC.EventBase) | AC.EventBase | protected |
| Run(object[] args) (defined in AC.EventBase) | AC.EventBase | protected |
| ShowConditionGUI(bool isAssetFile) (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate | protectedvirtual |
| ShowGUI(bool isAssetFile, ActionListSource source) (defined in AC.EventBase) | AC.EventBase | |
| Unregister() (defined in AC.EventObjectiveUpdate) | AC.EventObjectiveUpdate |