Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.DialogueOption Member List

This is the complete list of members for AC.DialogueOption, including all inherited members.

actionListTypeAC.ActionList
ActionModified(int index) (defined in AC.ActionList)AC.ActionList
actionsAC.ActionList
AddResumeToManager(int startIndex) (defined in AC.ActionList)AC.ActionListprotectedvirtual
AreActionsRunning()AC.ActionList
assetFileAC.ActionList
autosaveAfterAC.ActionList
BeginActionList(int i, bool addToSkipQueue) (defined in AC.ActionList)AC.ActionListprotectedvirtual
CheckEndCutscene() (defined in AC.ActionList)AC.ActionListprotected
conversationAC.ActionList
FinishPause() (defined in AC.ActionList)AC.ActionListprotectedvirtual
GetActions()AC.ActionList
GetDefaultAction()AC.ActionListstatic
GetNumDocumentReferences(int documentID) (defined in AC.ActionList)AC.ActionList
GetNumItemReferences(int itemID) (defined in AC.ActionList)AC.ActionList
GetNumMenuReferences(string menuName, string elementName="") (defined in AC.ActionList)AC.ActionList
GetNumObjectiveReferences(int objectiveID) (defined in AC.ActionList)AC.ActionList
GetNumVariableReferences(VariableLocation _location, int variableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList)AC.ActionList
GetParameter(string label)AC.ActionList
GetParameter(int _ID)AC.ActionList
GetParameterData()AC.ActionList
GetReferencedActionListAssets() (defined in AC.ActionList)AC.ActionList
Initialise()AC.ActionList
Interact()AC.ActionListvirtual
Interact(int i, bool addToSkipQueue)AC.ActionList
isChangingScene (defined in AC.ActionList)AC.ActionListprotected
isSkippableAC.ActionList
IsSkippable()AC.ActionList
IsSkipping (defined in AC.ActionList)AC.ActionList
isSkipping (defined in AC.ActionList)AC.ActionListprotected
Kill()AC.ActionListvirtual
LayerHotspot (defined in AC.ActionList)AC.ActionListprotected
LayerOff (defined in AC.ActionList)AC.ActionListprotected
logSuffix (defined in AC.ActionList)AC.ActionListstatic
NumParametersAC.ActionList
parametersAC.ActionList
Pause()AC.ActionList
PrintActionComment(Action action) (defined in AC.ActionList)AC.ActionListprotectedvirtual
ProcessAction(int i) (defined in AC.ActionList)AC.ActionListprotected
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionList)AC.ActionList
ResetList()AC.ActionList
Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false)AC.ActionList
resumeIndices (defined in AC.ActionList)AC.ActionListprotected
ReturnLastResultToSource(int index, int i) (defined in AC.ActionList)AC.ActionListprotectedvirtual
RunFromIndex(int index)AC.ActionList
SetParameterData(string dataString)AC.ActionList
Skip()AC.ActionList
Skip(int i)AC.ActionList
sourceAC.ActionList
syncParamValuesAC.ActionList
tagIDAC.ActionList
triggerTimeAC.ActionList
unfreezePauseMenusAC.ActionList
UpdateDocumentReferences(int oldDocumentID, int newDocumentID) (defined in AC.ActionList)AC.ActionList
UpdateItemReferences(int oldItemID, int newItemID) (defined in AC.ActionList)AC.ActionList
UpdateObjectiveReferences(int oldObjectiveID, int newObjectiveID) (defined in AC.ActionList)AC.ActionList
UpdateVariableReferences(VariableLocation _location, int oldVariableID, int newVariableID, Variables _variables=null, int _variablesConstantID=0) (defined in AC.ActionList)AC.ActionList
useParametersAC.ActionList