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Adventure Creator 1.85.5
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
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This is the complete list of members for AC.Dialog, including all inherited members.
| _LateUpdate() (defined in AC.Dialog) | AC.Dialog | |
| _Update() | AC.Dialog | |
| AudioIsPlaying() | AC.Dialog | |
| CharacterIsSpeaking(Char _char) | AC.Dialog | |
| conversationDelay | AC.Dialog | |
| defaultAudioSource (defined in AC.Dialog) | AC.Dialog | protected |
| EndBackgroundSpeechAudio(Speech speech) (defined in AC.Dialog) | AC.Dialog | protected |
| EndSpeech(int i, bool stopCharacter=false) (defined in AC.Dialog) | AC.Dialog | protected |
| EndSpeechByCharacter(Char character) | AC.Dialog | |
| FoundAudio() | AC.Dialog | |
| GenerateLipSyncShapes(LipSyncMode _lipSyncMode, int lineID, Char _speaker, string language="", string _message="", TextAsset lipsyncOverride=null, AudioClip audioClip=null) | AC.Dialog | virtual |
| GetLatestSpeech(Menu menu=null) | AC.Dialog | |
| GetLiveSpeechWithID(int lineID) | AC.Dialog | |
| GetNarratorAudioSource() | AC.Dialog | |
| GetSpeaker(int languageNumber=0) | AC.Dialog | |
| GetSpeakingCharacter() | AC.Dialog | |
| IsAnySpeechPlaying(bool ignoreBackgroundSpeech=false) | AC.Dialog | |
| KillDialog(bool stopCharacter, bool forceMenusOff, SpeechMenuLimit speechMenuLimit=SpeechMenuLimit.All, SpeechMenuType speechMenuType=SpeechMenuType.All, string limitToCharacters="") | AC.Dialog | |
| KillDialog(Speech speech) | AC.Dialog | |
| LineIsPlaying(int lineID) | AC.Dialog | |
| NarrationIsPlaying() | AC.Dialog | |
| narratorAudioSource (defined in AC.Dialog) | AC.Dialog | protected |
| narratorSound | AC.Dialog | |
| OnChangeVolume(SoundType soundType, float newVolume) (defined in AC.Dialog) | AC.Dialog | protected |
| OnDestroy() (defined in AC.Dialog) | AC.Dialog | protected |
| OnDisable() (defined in AC.Dialog) | AC.Dialog | protected |
| OnEnable() (defined in AC.Dialog) | AC.Dialog | protected |
| OnInitialiseScene() (defined in AC.Dialog) | AC.Dialog | |
| PlayScrollAudio(AC.Char _speaker) | AC.Dialog | virtual |
| richTextTags | AC.Dialog | |
| SpeechEventTokenKeys | AC.Dialog | |
| speechEventTokenKeys (defined in AC.Dialog) | AC.Dialog | protected |
| speechList | AC.Dialog | |
| StartDialog(Char _speaker, string _text, bool isBackground=false, int lineID=-1, bool noAnimation=false, bool preventSkipping=false, AudioClip audioOverride=null, TextAsset lipsyncOverride=null) | AC.Dialog | |
| StartDialog(Char _speaker, int lineID, bool isBackground=false, bool noAnimation=false) | AC.Dialog |