Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.Dialog, including all inherited members.
_LateUpdate() (defined in AC.Dialog) | AC.Dialog | |
_Update() | AC.Dialog | |
AudioIsPlaying() | AC.Dialog | |
CharacterIsSpeaking(Char _char) | AC.Dialog | |
conversationDelay | AC.Dialog | |
defaultAudioSource (defined in AC.Dialog) | AC.Dialog | protected |
EndBackgroundSpeechAudio(Speech speech) (defined in AC.Dialog) | AC.Dialog | protected |
EndSpeech(int i, bool stopCharacter=false) (defined in AC.Dialog) | AC.Dialog | protected |
EndSpeechByCharacter(Char character) | AC.Dialog | |
FoundAudio() | AC.Dialog | |
GenerateLipSyncShapes(LipSyncMode _lipSyncMode, int lineID, Char _speaker, string language="", string _message="", TextAsset lipsyncOverride=null, AudioClip audioClip=null) | AC.Dialog | virtual |
GetLatestSpeech(Menu menu=null) | AC.Dialog | |
GetLiveSpeechWithID(int lineID) | AC.Dialog | |
GetNarratorAudioSource() | AC.Dialog | |
GetSpeaker(int languageNumber=0) | AC.Dialog | |
GetSpeakingCharacter() | AC.Dialog | |
IsAnySpeechPlaying(bool ignoreBackgroundSpeech=false) | AC.Dialog | |
KillDialog(bool stopCharacter, bool forceMenusOff, SpeechMenuLimit speechMenuLimit=SpeechMenuLimit.All, SpeechMenuType speechMenuType=SpeechMenuType.All, string limitToCharacters="") | AC.Dialog | |
KillDialog(Speech speech) | AC.Dialog | |
LineIsPlaying(int lineID) | AC.Dialog | |
NarrationIsPlaying() | AC.Dialog | |
narratorAudioSource (defined in AC.Dialog) | AC.Dialog | protected |
narratorSound | AC.Dialog | |
OnChangeVolume(SoundType soundType, float newVolume) (defined in AC.Dialog) | AC.Dialog | protected |
OnDestroy() (defined in AC.Dialog) | AC.Dialog | protected |
OnDisable() (defined in AC.Dialog) | AC.Dialog | protected |
OnEnable() (defined in AC.Dialog) | AC.Dialog | protected |
OnInitialiseScene() (defined in AC.Dialog) | AC.Dialog | |
PlayScrollAudio(AC.Char _speaker) | AC.Dialog | virtual |
richTextTags | AC.Dialog | |
SpeechEventTokenKeys | AC.Dialog | |
speechEventTokenKeys (defined in AC.Dialog) | AC.Dialog | protected |
speechList | AC.Dialog | |
StartDialog(Char _speaker, string _text, bool isBackground=false, int lineID=-1, bool noAnimation=false, bool preventSkipping=false, AudioClip audioOverride=null, TextAsset lipsyncOverride=null) | AC.Dialog | |
StartDialog(Char _speaker, int lineID, bool isBackground=false, bool noAnimation=false) | AC.Dialog |