Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.DetectHotspots Member List

This is the complete list of members for AC.DetectHotspots, including all inherited members.

_Update()AC.DetectHotspots
AddHotspot(Hotspot hotspot)AC.DetectHotspots
CycleHotspots(bool goRight) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
distantHotspotLayerInt (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
ForceRemoveHotspot(Hotspot _hotspot)AC.DetectHotspots
gatherMode (defined in AC.DetectHotspots)AC.DetectHotspots
GetAllDetectedHotspots()AC.DetectHotspots
GetSelected()AC.DetectHotspots
HighlightAll()AC.DetectHotspots
HotspotGatherMode enum name (defined in AC.DetectHotspots)AC.DetectHotspots
hotspotLayerInt (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
hotspots (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
IsActivePlayer() (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
IsHotspotInTrigger(Hotspot hotspot)AC.DetectHotspots
IsLayerCorrect(int layerInt, bool distantToo=false) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
NearestHotspotAC.DetectHotspots
nearestHotspot (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnDisable() (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnEnable() (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnInitialiseScene() (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnTriggerExit(Collider other) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnTriggerExit2D(Collider2D other) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnTriggerStay(Collider other) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
OnTriggerStay2D(Collider2D other) (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
RemoveHotspot(Hotspot hotspot)AC.DetectHotspots
selected (defined in AC.DetectHotspots)AC.DetectHotspotsprotected
Start() (defined in AC.DetectHotspots)AC.DetectHotspotsprotected