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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.ActiveInput, including all inherited members.
| actionListAsset | AC.ActiveInput | |
| ActiveInput(int[] idArray) | AC.ActiveInput | |
| ActiveInput(int _ID) | AC.ActiveInput | |
| ActiveInputButtonType enum name (defined in AC.ActiveInput) | AC.ActiveInput | protected |
| axisThreshold | AC.ActiveInput | |
| buttonType (defined in AC.ActiveInput) | AC.ActiveInput | protected |
| CreateSaveData(List< ActiveInput > activeInputs) | AC.ActiveInput | static |
| enabledOnStart | AC.ActiveInput | |
| gameStateFlags | AC.ActiveInput | |
| ID | AC.ActiveInput | |
| inputName | AC.ActiveInput | |
| inputType | AC.ActiveInput | |
| IsEnabled | AC.ActiveInput | |
| isEnabled (defined in AC.ActiveInput) | AC.ActiveInput | protected |
| Label (defined in AC.ActiveInput) | AC.ActiveInput | |
| label | AC.ActiveInput | |
| LoadSaveData(string dataString) | AC.ActiveInput | static |
| SetDefaultState() | AC.ActiveInput | |
| ShowGUI() (defined in AC.ActiveInput) | AC.ActiveInput | |
| TestForInput() | AC.ActiveInput | |
| TriggerIfStateMatches() (defined in AC.ActiveInput) | AC.ActiveInput | protected |
| Upgrade() | AC.ActiveInput | static |