Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ActiveInput, including all inherited members.
actionListAsset | AC.ActiveInput | |
ActiveInput(int[] idArray) | AC.ActiveInput | |
ActiveInput(int _ID) | AC.ActiveInput | |
ActiveInputButtonType enum name (defined in AC.ActiveInput) | AC.ActiveInput | protected |
axisThreshold | AC.ActiveInput | |
buttonType (defined in AC.ActiveInput) | AC.ActiveInput | protected |
CreateSaveData(List< ActiveInput > activeInputs) | AC.ActiveInput | static |
enabledOnStart | AC.ActiveInput | |
gameStateFlags | AC.ActiveInput | |
ID | AC.ActiveInput | |
inputName | AC.ActiveInput | |
inputType | AC.ActiveInput | |
isEnabled (defined in AC.ActiveInput) | AC.ActiveInput | protected |
IsEnabled | AC.ActiveInput | |
label | AC.ActiveInput | |
Label (defined in AC.ActiveInput) | AC.ActiveInput | |
LoadSaveData(string dataString) | AC.ActiveInput | static |
SetDefaultState() | AC.ActiveInput | |
ShowGUI() (defined in AC.ActiveInput) | AC.ActiveInput | |
TestForInput() | AC.ActiveInput | |
TriggerIfStateMatches() (defined in AC.ActiveInput) | AC.ActiveInput | protected |
Upgrade() | AC.ActiveInput | static |