Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionVarCheck Member List

This is the complete list of members for AC.ActionVarCheck, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionVarCheckvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.ActionVarCheckvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionVarCheckvirtual
AC::ActionCheck.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
boolCondition (defined in AC.ActionVarCheck)AC.ActionVarCheck
boolValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionVarCheck)AC.ActionVarCheck
checkCase (defined in AC.ActionVarCheck)AC.ActionVarCheck
CheckCondition(GVar _var, GVar _compareVar) (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
AC::ActionCheck.CheckCondition()AC.ActionCheckvirtual
checkParameterID (defined in AC.ActionVarCheck)AC.ActionVarCheck
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
compareVariableID (defined in AC.ActionVarCheck)AC.ActionVarCheck
compareVariables (defined in AC.ActionVarCheck)AC.ActionVarCheck
compareVariablesConstantID (defined in AC.ActionVarCheck)AC.ActionVarCheck
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.ActionVarCheckvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.ActionVarCheckvirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_Component(Variables variables, int componentVariableID, int checkValue)AC.ActionVarCheckstatic
CreateNew_Component(Variables variables, int componentVariableID, float checkValue)AC.ActionVarCheckstatic
CreateNew_Component(Variables variables, int componentVariableID, bool checkValue=true)AC.ActionVarCheckstatic
CreateNew_Component(Variables variables, int componentVariableID, Vector3 checkValue)AC.ActionVarCheckstatic
CreateNew_Component(Variables variables, int componentVariableID, string checkValue)AC.ActionVarCheckstatic
CreateNew_Global(int globalVariableID, int checkValue)AC.ActionVarCheckstatic
CreateNew_Global(int globalVariableID, float checkValue)AC.ActionVarCheckstatic
CreateNew_Global(int globalVariableID, bool checkValue=true)AC.ActionVarCheckstatic
CreateNew_Global(int globalVariableID, Vector3 checkValue)AC.ActionVarCheckstatic
CreateNew_Global(int globalVariableID, string checkValue)AC.ActionVarCheckstatic
CreateNew_Local(int localVariableID, int checkValue)AC.ActionVarCheckstatic
CreateNew_Local(int localVariableID, float checkValue)AC.ActionVarCheckstatic
CreateNew_Local(int localVariableID, bool checkValue=true)AC.ActionVarCheckstatic
CreateNew_Local(int localVariableID, Vector3 checkValue)AC.ActionVarCheckstatic
CreateNew_Local(int localVariableID, string checkValue)AC.ActionVarCheckstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionVarCheck)AC.ActionVarCheck
description (defined in AC.Action)AC.Actionprotected
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
floatValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
gameObjectValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.ActionVarCheckvirtual
GetNumVariableReferences(VariableLocation _location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionVarCheckvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int index) (defined in AC.ActionCheck)AC.ActionCheckprotectedvirtual
getVarMethod (defined in AC.ActionVarCheck)AC.ActionVarCheck
GetVarNumber(List< GVar > vars, int ID) (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
intCondition (defined in AC.ActionVarCheck)AC.ActionVarCheck
intValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
isAdditive (defined in AC.ActionVarCheck)AC.ActionVarCheck
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
localVariables (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
location (defined in AC.ActionVarCheck)AC.ActionVarCheck
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.ActionCheck)AC.ActionCheck
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionVarCheck)AC.ActionVarCheck
parentActionListInEditorAC.Action
placeholderPopUpLabelDataID (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
placeholderType (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.ActionVarCheckvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.Actionvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeCompareVariable (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
runtimeGameObjectValue (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
runtimeUnityObjectValue (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
runtimeVariable (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionVarCheckvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd actionEndOnPass, ActionEnd actionEndOnFail)AC.ActionCheck
AC::Action.SetOutputs(ActionEnd[] actionEnds)AC.Action
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionVarCheckvirtual
AC::ActionCheck.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
ShowVarSelectorGUI(List< GVar > vars, int ID, string label) (defined in AC.ActionVarCheck)AC.ActionVarCheckprotected
Skip()AC.Actionvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
stringValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionVarCheck)AC.ActionVarCheck
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
unityObjectValue (defined in AC.ActionVarCheck)AC.ActionVarCheck
UpdateVariableReferences(VariableLocation _location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionVarCheckvirtual
Upgrade()AC.ActionCheckvirtual
variableID (defined in AC.ActionVarCheck)AC.ActionVarCheck
variableNumber (defined in AC.ActionVarCheck)AC.ActionVarCheck
variables (defined in AC.ActionVarCheck)AC.ActionVarCheck
variablesConstantID (defined in AC.ActionVarCheck)AC.ActionVarCheck
vector3Value (defined in AC.ActionVarCheck)AC.ActionVarCheck
vectorCondition (defined in AC.ActionVarCheck)AC.ActionVarCheck
willWaitAC.Action