Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionSpeech Member List

This is the complete list of members for AC.ActionSpeech, including all inherited members.

Action()AC.Action
addressableAudio (defined in AC.ActionSpeech)AC.ActionSpeechprotected
addressableLipSync (defined in AC.ActionSpeech)AC.ActionSpeechprotected
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionSpeechvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.ActionSpeechvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionSpeechvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
CanTranslate(int index)AC.ActionSpeech
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionSpeech)AC.ActionSpeech
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.ActionSpeech)AC.ActionSpeechvirtual
commentAC.Action
constantID (defined in AC.ActionSpeech)AC.ActionSpeech
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.ActionSpeechvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.ActionSpeechvirtual
CreateNew(Char charToSpeak, string subtitleText, int translationID=-1, bool waitUntilFinish=true)AC.ActionSpeechstatic
CreateNew(Char characterToSpeak, string subtitleText, int[] translationIDs, bool waitUntilFinish=true)AC.ActionSpeechstatic
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
description (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionSpeech)AC.ActionSpeech
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumTranslatables()AC.ActionSpeech
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionSpeechvirtual
GetOwner(int index)AC.ActionSpeechvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
GetSpeechArray() (defined in AC.ActionSpeech)AC.ActionSpeechprotected
GetTranslatableString(int index)AC.ActionSpeech
GetTranslationID(int index)AC.ActionSpeech
GetTranslationType(int index)AC.ActionSpeech
HasExistingTranslation(int index)AC.ActionSpeech
headClip (defined in AC.ActionSpeech)AC.ActionSpeech
headClip2D (defined in AC.ActionSpeech)AC.ActionSpeech
headLayer (defined in AC.ActionSpeech)AC.ActionSpeech
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
isAssetFileAC.Action
isBackground (defined in AC.ActionSpeech)AC.ActionSpeech
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isPlayer (defined in AC.ActionSpeech)AC.ActionSpeech
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
lineID (defined in AC.ActionSpeech)AC.ActionSpeech
localVariables (defined in AC.ActionSpeech)AC.ActionSpeechprotected
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
messageParameterID (defined in AC.ActionSpeech)AC.ActionSpeech
messageText (defined in AC.ActionSpeech)AC.ActionSpeech
mouthClip (defined in AC.ActionSpeech)AC.ActionSpeech
mouthClip2D (defined in AC.ActionSpeech)AC.ActionSpeech
mouthLayer (defined in AC.ActionSpeech)AC.ActionSpeech
multiLineIDs (defined in AC.ActionSpeech)AC.ActionSpeech
noAnimation (defined in AC.ActionSpeech)AC.ActionSpeech
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
OwnerIsPlayer(int index)AC.ActionSpeechvirtual
ownParameters (defined in AC.ActionSpeech)AC.ActionSpeechprotected
parameterID (defined in AC.ActionSpeech)AC.ActionSpeech
parentActionListInEditorAC.Action
play2DHeadAnim (defined in AC.ActionSpeech)AC.ActionSpeech
play2DMouthAnim (defined in AC.ActionSpeech)AC.ActionSpeech
playerID (defined in AC.ActionSpeech)AC.ActionSpeech
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.ActionSpeechvirtual
ReferencesPlayer(int _playerID=-1)AC.ActionSpeechvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionSpeechvirtual
runActionListInBackground (defined in AC.ActionSpeech)AC.ActionSpeechprotected
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeSpeaker (defined in AC.ActionSpeech)AC.ActionSpeechprotected
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionSpeechvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
SetTranslationID(int index, int _lineID)AC.ActionSpeech
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionSpeechvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionSpeechvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
speaker (defined in AC.ActionSpeech)AC.ActionSpeech
Speaker (defined in AC.ActionSpeech)AC.ActionSpeech
speech (defined in AC.ActionSpeech)AC.ActionSpeechprotected
splitDelay (defined in AC.ActionSpeech)AC.ActionSpeechprotected
splitIndex (defined in AC.ActionSpeech)AC.ActionSpeechprotected
StartAddressableSpeech() (defined in AC.ActionSpeech)AC.ActionSpeechprotected
StartSpeech(AudioClip audioClip=null, TextAsset textAsset=null) (defined in AC.ActionSpeech)AC.ActionSpeechprotected
stopAction (defined in AC.ActionSpeech)AC.ActionSpeechprotected
stringSeparators (defined in AC.ActionSpeech)AC.ActionSpeechstatic
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionSpeech)AC.ActionSpeech
title (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateTranslatableString(int index, string updatedText) (defined in AC.ActionSpeech)AC.ActionSpeech
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionSpeechvirtual
Upgrade()AC.Actionvirtual
waitTimeOffset (defined in AC.ActionSpeech)AC.ActionSpeech
willWaitAC.Action