Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionRunActionList Member List

This is the complete list of members for AC.ActionRunActionList, including all inherited members.

Action()AC.Action
actionList (defined in AC.ActionRunActionList)AC.ActionRunActionList
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
assetParameterID (defined in AC.ActionRunActionList)AC.ActionRunActionList
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionRunActionListvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionRunActionListvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionRunActionList)AC.ActionRunActionList
category (defined in AC.Action)AC.Actionprotected
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
constantID (defined in AC.ActionRunActionList)AC.ActionRunActionList
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(ActionList actionList, int startingActionIndex=0)AC.ActionRunActionListstatic
CreateNew(ActionListAsset actionListAsset, int startingActionIndex=0)AC.ActionRunActionListstatic
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionRunActionList)AC.ActionRunActionList
description (defined in AC.Action)AC.Actionprotected
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumDocumentReferences(int _docID, List< ActionParameter > parameters) (defined in AC.ActionRunActionList)AC.ActionRunActionList
GetNumItemReferences(int _itemID, List< ActionParameter > parameters) (defined in AC.ActionRunActionList)AC.ActionRunActionList
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionRunActionListvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSkipIndex(List< Action > _actions) (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
invActionList (defined in AC.ActionRunActionList)AC.ActionRunActionList
isAssetFileAC.Action
isAwaitingDelay (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isRunningAC.Action
isSkippable (defined in AC.ActionRunActionList)AC.ActionRunActionList
jumpToAction (defined in AC.ActionRunActionList)AC.ActionRunActionList
jumpToActionActual (defined in AC.ActionRunActionList)AC.ActionRunActionList
jumpToActionParameterID (defined in AC.ActionRunActionList)AC.ActionRunActionList
LastRunOutput (defined in AC.Action)AC.Action
ListSource enum name (defined in AC.ActionRunActionList)AC.ActionRunActionList
listSource (defined in AC.ActionRunActionList)AC.ActionRunActionList
localParameters (defined in AC.ActionRunActionList)AC.ActionRunActionList
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionRunActionList)AC.ActionRunActionList
parameterIDs (defined in AC.ActionRunActionList)AC.ActionRunActionList
parentActionListInEditorAC.Action
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.ActionRunActionList)AC.ActionRunActionListvirtual
ReferencesObjectOrID(GameObject gameObject, int id)AC.ActionRunActionListvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionRunActionListvirtual
RunAllOutputs (defined in AC.Action)AC.Action
runFromStart (defined in AC.ActionRunActionList)AC.ActionRunActionList
runInParallel (defined in AC.ActionRunActionList)AC.ActionRunActionList
runMode (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
RunMode enum name (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
RunNormallyWhenSkipAC.Action
runtimeActionList (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
runtimeRunMode (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
searchData (defined in AC.Action)AC.Action
SendParameters(List< ActionParameter > externalParameters, bool sendingToAsset) (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
SetLabel()AC.ActionRunActionListvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
setParameters (defined in AC.ActionRunActionList)AC.ActionRunActionList
showCommentAC.Action
ShowDocumentSelectorGUI(string label, List< Document > documents, int ID, string tooltip="") (defined in AC.ActionRunActionList)AC.ActionRunActionListstatic
ShowGUI(List< ActionParameter > parameters)AC.ActionRunActionListvirtual
AC::Action.ShowGUI()AC.Actionvirtual
ShowInvItemSelectorGUI(string label, List< InvItem > items, int ID, string tooltip="") (defined in AC.ActionRunActionList)AC.ActionRunActionListstatic
ShowObjectiveSelectorGUI(string label, List< Objective > objectives, int ID, string tooltip="") (defined in AC.ActionRunActionList)AC.ActionRunActionListstatic
showOutputSockets (defined in AC.Action)AC.Action
ShowVarSelectorGUI(string label, List< GVar > vars, int ID, string tooltip="") (defined in AC.ActionRunActionList)AC.ActionRunActionListstatic
Skip()AC.ActionRunActionListvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
SyncLists(List< ActionParameter > externalParameters, List< ActionParameter > oldLocalParameters) (defined in AC.ActionRunActionList)AC.ActionRunActionListprotected
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionRunActionList)AC.ActionRunActionList
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateDocumentReferences(int oldDocumentID, int newDocumentID, List< ActionParameter > parameters) (defined in AC.ActionRunActionList)AC.ActionRunActionList
UpdateItemReferences(int oldItemID, int newItemID, List< ActionParameter > parameters) (defined in AC.ActionRunActionList)AC.ActionRunActionList
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables _variables=null, int _variablesConstantID=0)AC.ActionRunActionListvirtual
Upgrade()AC.ActionRunActionListvirtual
willWaitAC.Action