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Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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This is the complete list of members for AC.ActionPlayMaker, including all inherited members.
| Action() | AC.Action | |
| AddSaveScript< T >(Behaviour field) (defined in AC.Action) | AC.Action | |
| AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action) | AC.Action | |
| AddSearchTerm(string term) (defined in AC.Action) | AC.Action | protected |
| AfterRunningOption() (defined in AC.Action) | AC.Action | protected |
| AssetField< T >(string label, ref T value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| AssetField< T >(string label, ref T value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel, ParameterType[] parameterTypes) (defined in AC.Action) | AC.Action | |
| AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field) | AC.Action | |
| AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
| AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
| AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
| AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
| AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) | AC.ActionPlayMaker | virtual |
| AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
| AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field) | AC.Action | |
| AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field) | AC.Action | |
| AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Rigidbody field) | AC.Action | |
| AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Rigidbody2D field) | AC.Action | |
| AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field) | AC.Action | protected |
| AssignFile(int _constantID, GameObject field) | AC.Action | protected |
| AssignFile(int _constantID, Transform field) | AC.Action | |
| AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true) | AC.Action | |
| AssignFile< T >(int _constantID, T field) | AC.Action | |
| AssignFloat(List< ActionParameter > parameters, int _parameterID, float field) | AC.Action | |
| AssignInteger(List< ActionParameter > parameters, int _parameterID, int field) | AC.Action | |
| AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
| AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field) | AC.Action | |
| AssignObjectiveID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
| AssignParentList(ActionList actionList) | AC.Action | virtual |
| AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action) | AC.Action | protected |
| AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action) | AC.Action | protected |
| AssignValues(List< ActionParameter > parameters) | AC.ActionPlayMaker | virtual |
| AC::Action.AssignValues() | AC.Action | virtual |
| AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action) | AC.Action | protected |
| AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
| AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action) | AC.Action | protected |
| AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action) | AC.Action | protected |
| BoolField(string label, ref int value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| BoolField(string label, ref float value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| Category (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| category (defined in AC.Action) | AC.Action | protected |
| ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action) | AC.Action | static |
| ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action) | AC.Action | static |
| ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action) | AC.Action | static |
| ChoosePlayerGUI(int _playerID, bool includeActiveOption=false, string label="Player:") (defined in AC.Action) | AC.Action | static |
| ClearIDs() (defined in AC.Action) | AC.Action | virtual |
| comment | AC.Action | |
| ComponentField< T >(string label, ref T value, ref int constantID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="", bool moreInfo=false) (defined in AC.Action) | AC.Action | |
| ComponentField< T >(string label, ref T value, ref int constantID, bool moreInfo=false) (defined in AC.Action) | AC.Action | |
| ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| ComponentVariableField(string label, ref Variables variables, ref int variablesConstantID, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID, ParameterType[] parameterTypes) (defined in AC.Action) | AC.Action | |
| constantID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene) | AC.Action | virtual |
| ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID) | AC.Action | virtual |
| CreateNew(GameObject playmakerFSM, string eventToCall, string fsmName="") | AC.ActionPlayMaker | static |
| CreateNew(string className) (defined in AC.Action) | AC.Action | static |
| CreateNew< T >() (defined in AC.Action) | AC.Action | static |
| defaultPauseTime (defined in AC.Action) | AC.Action | |
| DelayedTextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
| Description (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| description (defined in AC.Action) | AC.Action | protected |
| DocumentField(string label, ref int documentID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action) | AC.Action | |
| EditSource(Action _action) (defined in AC.Action) | AC.Action | static |
| endings | AC.Action | |
| EnumBoolField(string label, ref BoolValue value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| EnumPopupField< T >(string label, System.Enum value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| eventName (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| eventNameParameterID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| FieldToID(GameObject field, int _constantID) (defined in AC.Action) | AC.Action | |
| FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action) | AC.Action | |
| FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile, ActionList _parentActionListInEditor=null) (defined in AC.Action) | AC.Action | static |
| FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action) | AC.Action | |
| FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action) | AC.Action | |
| FloatField(string label, ref float value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| fsmName (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| fsmNameParameterID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| GameObjectField(string label, ref GameObject value, ref int constantID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| GameObjectField(string label, ref GameObject value, ref int constantID) (defined in AC.Action) | AC.Action | |
| GameObjectField(string label, ref GameObject value, bool allowSceneObjects, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action) | AC.Action | protected |
| GenerateStopActionEnd() (defined in AC.Action) | AC.Action | static |
| GetFilteredParameters(List< ActionParameter > _parameters, ParameterType _expectedType) (defined in AC.Action) | AC.Action | static |
| GetFilteredParameters(List< ActionParameter > _parameters, ParameterType[] _expectedTypes) (defined in AC.Action) | AC.Action | static |
| GetMenuItems() (defined in AC.Action) | AC.Action | virtual |
| GetNextOutputIndex() | AC.Action | virtual |
| GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
| GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action) | AC.Action | protected |
| GetReferencedActionListAssets() (defined in AC.Action) | AC.Action | virtual |
| GetSocketLabel(int i) (defined in AC.Action) | AC.Action | protectedvirtual |
| GlobalVariableField(string label, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| GlobalVariableField(string label, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| groupID | AC.Action | |
| id | AC.Action | |
| IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
| IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action) | AC.Action | |
| IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile, ActionList _parentActionListInEditor=null) (defined in AC.Action) | AC.Action | static |
| IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
| IntField(string label, ref int value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| IntPopupField(string label, ref int value, string[] labelArray, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| isAssetFile | AC.Action | |
| isBreakPoint | AC.Action | |
| isDisplayed | AC.Action | |
| isEnabled | AC.Action | |
| isMarked | AC.Action | |
| isPlayer (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| isRunning | AC.Action | |
| ItemField(ref int itemID, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| ItemField(string label, ref int itemID, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| LastRunOutput (defined in AC.Action) | AC.Action | |
| linkedObject (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| LocalVariableField(string label, ref int variableID, VariableType variableType, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| LocalVariableField(string label, ref int variableID, VariableType[] variableTypes, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| Log(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
| LogError(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
| LogWarning(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
| NodeRect (defined in AC.Action) | AC.Action | |
| NumSockets (defined in AC.Action) | AC.Action | |
| ObjectiveField(ref int objectiveID, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| overrideColor (defined in AC.Action) | AC.Action | |
| parameterID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| parentActionListInEditor | AC.Action | |
| PlayerField(ref int playerID, List< ActionParameter > _parameters, ref int _parameterID, bool allowActive=true) (defined in AC.Action) | AC.Action | |
| PlayerField(string label, string paramLabel, ref int playerID, List< ActionParameter > _parameters, ref int _parameterID, bool allowActive=true) (defined in AC.Action) | AC.Action | |
| playerID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| playerParameterID (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| PopupField(string label, ref int value, string[] labels, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="", ParameterType _parameterType=ParameterType.Integer) (defined in AC.Action) | AC.Action | |
| PrintComment(ActionList actionList, ActionListAsset actionListAsset=null) | AC.Action | |
| ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action) | AC.Action | virtual |
| ReferencesObjectOrID(GameObject gameObject, int id) | AC.ActionPlayMaker | virtual |
| ReferencesPlayer(int _playerID=-1) | AC.ActionPlayMaker | virtual |
| Reset(ActionList actionList) | AC.Action | virtual |
| ResetAssetValues() | AC.Action | virtual |
| ResetLastResult() (defined in AC.Action) | AC.Action | |
| ResetSearchData() (defined in AC.Action) | AC.Action | |
| Run() | AC.ActionPlayMaker | virtual |
| RunAllOutputs (defined in AC.Action) | AC.Action | |
| RunNormallyWhenSkip | AC.Action | |
| runtimeLinkedObject (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | protected |
| searchData (defined in AC.Action) | AC.Action | |
| SetLabel() | AC.Action | virtual |
| SetLastResult(int _lastRunOutput) | AC.Action | virtual |
| SetOutput(ActionEnd actionEnd) | AC.Action | |
| SetOutputs(ActionEnd[] actionEnds) | AC.Action | |
| showComment | AC.Action | |
| ShowGUI(List< ActionParameter > parameters) | AC.ActionPlayMaker | virtual |
| AC::Action.ShowGUI() | AC.Action | virtual |
| showOutputSockets (defined in AC.Action) | AC.Action | |
| Skip() | AC.Action | virtual |
| SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | |
| SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | protected |
| skipSocketSeparation (defined in AC.Action) | AC.Action | static |
| SliderField(string label, ref float value, float minValue, float maxValue, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| SliderVectorField(string label, ref float value, float minValue, float maxValue, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| SmartFieldEnd(ActionParameter[] filteredParameters, bool parameterOverride, ref int _parameterID) (defined in AC.Action) | AC.Action | static |
| SmartFieldStart(string label, ActionParameter[] filteredParameters, ref int _parameterID, string parameterLabel) (defined in AC.Action) | AC.Action | static |
| socketSeparation (defined in AC.Action) | AC.Action | static |
| TextArea(string text) (defined in AC.Action) | AC.Action | protected |
| TextArea(string label, ref string value, float labelWidth, List< ActionParameter > _parameters, ref int _parameterID) (defined in AC.Action) | AC.Action | |
| TextArea(string label, ref string value, float labelWidth, List< ActionParameter > _parameters, ref int _parameterID, ParameterType[] parameterTypes) (defined in AC.Action) | AC.Action | |
| TextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
| TextField(string label, ref string value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| Title (defined in AC.ActionPlayMaker) | AC.ActionPlayMaker | |
| title (defined in AC.Action) | AC.Action | protected |
| TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
| TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
| UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
| Upgrade() | AC.Action | virtual |
| Vector3Field(string label, ref Vector3 value, List< ActionParameter > _parameters, ref int _parameterID, string parameterLabel="") (defined in AC.Action) | AC.Action | |
| willWait | AC.Action |