Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionListManager Member List
This is the complete list of members for
AC.ActionListManager
, including all inherited members.
activeLists
(defined in
AC.ActionListManager
)
AC.ActionListManager
protected
ActiveLists
AC.ActionListManager
AddToList
(ActionList actionList, bool addToSkipQueue, int _startIndex)
AC.ActionListManager
AddToList
(ActiveList activeList) (defined in
AC.ActionListManager
)
AC.ActionListManager
AreAnyListsSkipping
() (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
AssignResumeIndices
(ActionList actionList, int[] resumeIndices)
AC.ActionListManager
CanAddToSkipQueue
(ActionList actionList, bool originalValue)
AC.ActionListManager
CanResetSkipVars
(ActionList actionList) (defined in
AC.ActionListManager
)
AC.ActionListManager
DrawStatus
() (defined in
AC.ActionListManager
)
AC.ActionListManager
EndCutscene
()
AC.ActionListManager
EndList
(ActionList actionList)
AC.ActionListManager
EndList
(ActiveList activeList)
AC.ActionListManager
GetSaveData
(SubScene subScene=null)
AC.ActionListManager
HasSkipQueue
() (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
ignoreNextConversationSkip
AC.ActionListManager
IsGameplayBlocked
(Action _actionToIgnore=null, bool showSaveDebug=false)
AC.ActionListManager
IsGameplayBlockedAndUnfrozen
()
AC.ActionListManager
IsInSkippableCutscene
()
AC.ActionListManager
IsListRegistered
(ActionList actionList) (defined in
AC.ActionListManager
)
AC.ActionListManager
IsListRunning
(ActionList actionList)
AC.ActionListManager
KillAll
()
AC.ActionListManager
static
KillAllFromScene
(int sceneIndex)
AC.ActionListManager
KillAllFromScene
(string sceneName)
AC.ActionListManager
KillAllLists
()
AC.ActionListManager
LoadData
(string _dataString, SubScene subScene=null)
AC.ActionListManager
noPlayerOnStartQueue
(defined in
AC.ActionListManager
)
AC.ActionListManager
protected
OnEndActionList
(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping) (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
OnEnterGameState
(GameState gameState) (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
playCutsceneOnVarChange
(defined in
AC.ActionListManager
)
AC.ActionListManager
protected
playerIDOnStartQueue
(defined in
AC.ActionListManager
)
AC.ActionListManager
protected
PurgeLists
() (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
RegisterCutsceneSpawnedObject
(GameObject _gameObject)
AC.ActionListManager
ResetSkippableData
()
AC.ActionListManager
ResetSkipVars
(bool ignoreBlockCheck=false) (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
Resume
(ActionList actionList, bool rerunPausedActions)
AC.ActionListManager
RunVarChange
(GameState gameState) (defined in
AC.ActionListManager
)
AC.ActionListManager
protected
saveAfterCutscene
(defined in
AC.ActionListManager
)
AC.ActionListManager
protected
VariableChanged
()
AC.ActionListManager
Generated on Fri Nov 17 2023 08:08:47 for Adventure Creator by
1.8.16