Adventure Creator 1.84.3
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2024
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AC.ActionListManager Member List

This is the complete list of members for AC.ActionListManager, including all inherited members.

ActiveListsAC.ActionListManager
activeLists (defined in AC.ActionListManager)AC.ActionListManagerprotected
AddToList(ActionList actionList, bool addToSkipQueue, int _startIndex)AC.ActionListManager
AddToList(ActiveList activeList) (defined in AC.ActionListManager)AC.ActionListManager
AreAnyListsSkipping()AC.ActionListManager
AssignResumeIndices(ActionList actionList, int[] resumeIndices)AC.ActionListManager
CanAddToSkipQueue(ActionList actionList, bool originalValue)AC.ActionListManager
CanResetSkipVars(ActionList actionList) (defined in AC.ActionListManager)AC.ActionListManager
DrawStatus() (defined in AC.ActionListManager)AC.ActionListManager
EndCutscene()AC.ActionListManager
EndList(ActionList actionList)AC.ActionListManager
EndList(ActiveList activeList)AC.ActionListManager
GetSaveData(SubScene subScene=null)AC.ActionListManager
HasSkipQueue() (defined in AC.ActionListManager)AC.ActionListManagerprotected
ignoreNextConversationSkipAC.ActionListManager
IsGameplayBlocked(Action _actionToIgnore=null, bool showSaveDebug=false)AC.ActionListManager
IsGameplayBlockedAndUnfrozen()AC.ActionListManager
IsInSkippableCutscene()AC.ActionListManager
IsListRegistered(ActionList actionList) (defined in AC.ActionListManager)AC.ActionListManager
IsListRunning(ActionList actionList)AC.ActionListManager
IsNestedAwaiting(ActiveList activeList) (defined in AC.ActionListManager)AC.ActionListManager
KillAll()AC.ActionListManagerstatic
KillAllFromScene(int sceneIndex)AC.ActionListManager
KillAllFromScene(string sceneName)AC.ActionListManager
KillAllLists()AC.ActionListManager
LoadData(string _dataString, SubScene subScene=null)AC.ActionListManager
noPlayerOnStartQueue (defined in AC.ActionListManager)AC.ActionListManagerprotected
OnEndActionList(ActionList actionList, ActionListAsset actionListAsset, bool isSkipping) (defined in AC.ActionListManager)AC.ActionListManagerprotected
OnEnterGameState(GameState gameState) (defined in AC.ActionListManager)AC.ActionListManagerprotected
playCutsceneOnVarChange (defined in AC.ActionListManager)AC.ActionListManagerprotected
playerIDOnStartQueue (defined in AC.ActionListManager)AC.ActionListManagerprotected
PurgeLists() (defined in AC.ActionListManager)AC.ActionListManagerprotected
RegisterCutsceneSpawnedObject(GameObject _gameObject)AC.ActionListManager
ResetSkippableData()AC.ActionListManager
ResetSkipVars(bool ignoreBlockCheck=false) (defined in AC.ActionListManager)AC.ActionListManagerprotected
Resume(ActionList actionList, bool rerunPausedActions)AC.ActionListManager
RunVarChange(GameState gameState) (defined in AC.ActionListManager)AC.ActionListManagerprotected
saveAfterCutscene (defined in AC.ActionListManager)AC.ActionListManagerprotected
SetActionPendingState(NestedAwaitingActiveList _nestedAwaitingActiveList, bool state) (defined in AC.ActionListManager)AC.ActionListManager
VariableChanged()AC.ActionListManager