Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ActionListAssetManager, including all inherited members.
activeLists (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | protected |
ActiveLists | AC.ActionListAssetManager | |
AddToList(RuntimeActionList runtimeActionList, ActionListAsset actionListAsset, bool addToSkipQueue, int _startIndex, bool removeMultipleInstances=false) | AC.ActionListAssetManager | |
AddToList(ActiveList activeList) (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
AssignResumeIndices(ActionListAsset actionListAsset, int[] resumeIndices) | AC.ActionListAssetManager | |
DestroyAssetList(ActionListAsset asset) | AC.ActionListAssetManager | |
DrawStatus() (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
EndAssetList(ActionListAsset asset, Action _action=null, bool forceEndAll=false) | AC.ActionListAssetManager | |
EndAssetList(RuntimeActionList runtimeActionList) | AC.ActionListAssetManager | |
GetNumInstances(ActionListAsset actionListAsset) (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
GetSaveData() | AC.ActionListAssetManager | |
IsListRunning(ActionListAsset actionListAsset) | AC.ActionListAssetManager | |
LoadData(string _dataString) | AC.ActionListAssetManager | |
Pause(ActionListAsset actionListAsset) | AC.ActionListAssetManager | |
PurgeLists() (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | protected |
Resume(ActionListAsset actionListAsset, bool rerunPausedActions) | AC.ActionListAssetManager |