Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionListAssetManager Member List

This is the complete list of members for AC.ActionListAssetManager, including all inherited members.

activeLists (defined in AC.ActionListAssetManager)AC.ActionListAssetManagerprotected
ActiveListsAC.ActionListAssetManager
AddToList(RuntimeActionList runtimeActionList, ActionListAsset actionListAsset, bool addToSkipQueue, int _startIndex, bool removeMultipleInstances=false)AC.ActionListAssetManager
AddToList(ActiveList activeList) (defined in AC.ActionListAssetManager)AC.ActionListAssetManager
AssignResumeIndices(ActionListAsset actionListAsset, int[] resumeIndices)AC.ActionListAssetManager
DestroyAssetList(ActionListAsset asset)AC.ActionListAssetManager
DrawStatus() (defined in AC.ActionListAssetManager)AC.ActionListAssetManager
EndAssetList(ActionListAsset asset, Action _action=null, bool forceEndAll=false)AC.ActionListAssetManager
EndAssetList(RuntimeActionList runtimeActionList)AC.ActionListAssetManager
GetNumInstances(ActionListAsset actionListAsset) (defined in AC.ActionListAssetManager)AC.ActionListAssetManager
GetSaveData()AC.ActionListAssetManager
IsListRunning(ActionListAsset actionListAsset)AC.ActionListAssetManager
LoadData(string _dataString)AC.ActionListAssetManager
Pause(ActionListAsset actionListAsset)AC.ActionListAssetManager
PurgeLists() (defined in AC.ActionListAssetManager)AC.ActionListAssetManagerprotected
Resume(ActionListAsset actionListAsset, bool rerunPausedActions)AC.ActionListAssetManager