|
Adventure Creator 1.85.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2025
|
This is the complete list of members for AC.ActionListAssetManager, including all inherited members.
| ActiveLists | AC.ActionListAssetManager | |
| activeLists (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | protected |
| AddToList(RuntimeActionList runtimeActionList, ActionListAsset actionListAsset, bool addToSkipQueue, int _startIndex, bool removeMultipleInstances=false) | AC.ActionListAssetManager | |
| AddToList(ActiveList activeList) (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
| AssignResumeIndices(ActionListAsset actionListAsset, int[] resumeIndices) | AC.ActionListAssetManager | |
| DestroyAssetList(ActionListAsset asset) | AC.ActionListAssetManager | |
| DrawStatus() (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
| EndAssetList(ActionListAsset asset, Action _action=null, bool forceEndAll=false) | AC.ActionListAssetManager | |
| EndAssetList(RuntimeActionList runtimeActionList) | AC.ActionListAssetManager | |
| GetNumInstances(ActionListAsset actionListAsset) (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | |
| GetSaveData() | AC.ActionListAssetManager | |
| IsListRunning(ActionListAsset actionListAsset) | AC.ActionListAssetManager | |
| LoadData(string _dataString) | AC.ActionListAssetManager | |
| Pause(ActionListAsset actionListAsset) | AC.ActionListAssetManager | |
| PurgeLists() (defined in AC.ActionListAssetManager) | AC.ActionListAssetManager | protected |
| Resume(ActionListAsset actionListAsset, bool rerunPausedActions) | AC.ActionListAssetManager |