Adventure Creator  1.68.4
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2018
AC.ActionList Member List

This is the complete list of members for AC.ActionList, including all inherited members.

actionListTypeAC.ActionList
actionsAC.ActionList
AddResumeToManager(int startIndex) (defined in AC.ActionList)AC.ActionListprotectedvirtual
AreActionsRunning()AC.ActionList
assetFileAC.ActionList
autosaveAfterAC.ActionList
BeginActionList(int i, bool addToSkipQueue) (defined in AC.ActionList)AC.ActionListprotectedvirtual
CheckEndCutscene() (defined in AC.ActionList)AC.ActionListprotected
conversationAC.ActionList
FinishPause() (defined in AC.ActionList)AC.ActionListprotectedvirtual
GetActions()AC.ActionList
GetDefaultAction()AC.ActionListstatic
GetParameter(string label)AC.ActionList
GetParameter(int _ID)AC.ActionList
GetParameterData()AC.ActionList
Initialise()AC.ActionList
Interact()AC.ActionListvirtual
Interact(int i, bool addToSkipQueue)AC.ActionList
isChangingScene (defined in AC.ActionList)AC.ActionListprotected
isSkippableAC.ActionList
IsSkippable()AC.ActionList
isSkipping (defined in AC.ActionList)AC.ActionListprotected
Kill()AC.ActionListvirtual
LayerHotspot (defined in AC.ActionList)AC.ActionListprotected
LayerOff (defined in AC.ActionList)AC.ActionListprotected
parametersAC.ActionList
Pause()AC.ActionList
ProcessAction(int i) (defined in AC.ActionList)AC.ActionListprotected
ResetList()AC.ActionList
Resume(int _startIndex, int[] _resumeIndices, string _parameterData, bool rerunPreviousAction=false)AC.ActionList
resumeIndices (defined in AC.ActionList)AC.ActionListprotected
ReturnLastResultToSource(ActionEnd _lastResult, int i) (defined in AC.ActionList)AC.ActionListprotected
RunFromIndex(int index)AC.ActionList
Skip()AC.ActionList
Skip(int i)AC.ActionList
sourceAC.ActionList
syncParamValuesAC.ActionList
tagIDAC.ActionList
triggerTimeAC.ActionList
unfreezePauseMenusAC.ActionList
useParametersAC.ActionList