Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionCharRender Member List

This is the complete list of members for AC.ActionCharRender, including all inherited members.

_char (defined in AC.ActionCharRender)AC.ActionCharRender
Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionCharRendervirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionCharRendervirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionCharRender)AC.ActionCharRender
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
commentAC.Action
constantID (defined in AC.ActionCharRender)AC.ActionCharRender
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_Mecanim(AC.Char characterToAffect, RenderLock sortingLock, int newSortingOrder, RenderLock scaleLock, int newScale)AC.ActionCharRenderstatic
CreateNew_Mecanim(AC.Char characterToAffect, RenderLock sortingLock, string newSortingLayer, RenderLock scaleLock, int newScale)AC.ActionCharRenderstatic
CreateNew_Sprites(AC.Char characterToAffect, RenderLock sortingLock, int newSortingOrder, RenderLock scaleLock, int newScale, RenderLock directionLock, CharDirection newDirection, RenderLock sortingMapLock, SortingMap newSortingMap)AC.ActionCharRenderstatic
CreateNew_Sprites(AC.Char characterToAffect, RenderLock sortingLock, string newSortingLayer, RenderLock scaleLock, int newScale, RenderLock directionLock, CharDirection newDirection, RenderLock sortingMapLock, SortingMap newSortingMap)AC.ActionCharRenderstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
description (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionCharRender)AC.ActionCharRender
direction (defined in AC.ActionCharRender)AC.ActionCharRender
directionParameterID (defined in AC.ActionCharRender)AC.ActionCharRender
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isPlayer (defined in AC.ActionCharRender)AC.ActionCharRender
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
mapType (defined in AC.ActionCharRender)AC.ActionCharRender
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionCharRender)AC.ActionCharRender
parentActionListInEditorAC.Action
playerID (defined in AC.ActionCharRender)AC.ActionCharRender
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject _gameObject, int id)AC.ActionCharRendervirtual
ReferencesPlayer(int _playerID=-1)AC.ActionCharRendervirtual
renderLock_direction (defined in AC.ActionCharRender)AC.ActionCharRender
renderLock_scale (defined in AC.ActionCharRender)AC.ActionCharRender
renderLock_sorting (defined in AC.ActionCharRender)AC.ActionCharRender
renderLock_sortingMap (defined in AC.ActionCharRender)AC.ActionCharRender
Reset(ActionList actionList)AC.Actionvirtual
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionCharRendervirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeChar (defined in AC.ActionCharRender)AC.ActionCharRenderprotected
runtimeSortingMap (defined in AC.ActionCharRender)AC.ActionCharRenderprotected
RuntimeSortingMap (defined in AC.ActionCharRender)AC.ActionCharRender
scale (defined in AC.ActionCharRender)AC.ActionCharRender
scaleParameterID (defined in AC.ActionCharRender)AC.ActionCharRender
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionCharRendervirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
setNewDirections (defined in AC.ActionCharRender)AC.ActionCharRender
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionCharRendervirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.Actionvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
sortingLayer (defined in AC.ActionCharRender)AC.ActionCharRender
sortingLayerParameterID (defined in AC.ActionCharRender)AC.ActionCharRender
sortingMap (defined in AC.ActionCharRender)AC.ActionCharRender
sortingMapConstantID (defined in AC.ActionCharRender)AC.ActionCharRender
sortingMapParameterID (defined in AC.ActionCharRender)AC.ActionCharRender
sortingOrder (defined in AC.ActionCharRender)AC.ActionCharRender
sortingOrderParameterID (defined in AC.ActionCharRender)AC.ActionCharRender
spriteDirectionData (defined in AC.ActionCharRender)AC.ActionCharRender
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionCharRender)AC.ActionCharRender
title (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
Upgrade()AC.Actionvirtual
willWaitAC.Action