Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionCharAnim Member List

This is the complete list of members for AC.ActionCharAnim, including all inherited members.

Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
animChar (defined in AC.ActionCharAnim)AC.ActionCharAnim
AnimMethodChar enum name (defined in AC.ActionCharAnim)AC.ActionCharAnim
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionCharAnimvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionCharAnimvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
blendMode (defined in AC.ActionCharAnim)AC.ActionCharAnim
category (defined in AC.Action)AC.Actionprotected
Category (defined in AC.ActionCharAnim)AC.ActionCharAnim
changeSound (defined in AC.ActionCharAnim)AC.ActionCharAnim
changeSpeed (defined in AC.ActionCharAnim)AC.ActionCharAnim
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
clip (defined in AC.ActionCharAnim)AC.ActionCharAnim
clip2D (defined in AC.ActionCharAnim)AC.ActionCharAnim
clip2DParameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
clipParameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
commentAC.Action
constantID (defined in AC.ActionCharAnim)AC.ActionCharAnim
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName)AC.ActionCharAnimstatic
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, int parameterValue)AC.ActionCharAnimstatic
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, float parameterValue)AC.ActionCharAnimstatic
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, bool parameterValue)AC.ActionCharAnimstatic
CreateNew_Mecanim_PlayCustom(AC.Char characterToAnimate, string clipName, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true)AC.ActionCharAnimstatic
CreateNew_Mecanim_SetStandard(AC.Char characterToAnimate, MecanimCharParameter parameterToChange, string newParameterName)AC.ActionCharAnimstatic
CreateNew_SpritesUnity_PlayCustom(AC.Char characterToAnimate, string clipName, bool addDirectionalSuffix=false, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true, bool returnToIdleAfter=true)AC.ActionCharAnimstatic
CreateNew_SpritesUnity_ResetToIdle(AC.Char characterToAnimate, bool waitForCustomAnimationToFinish=false)AC.ActionCharAnimstatic
CreateNew_SpritesUnity_SetStandard(AC.Char characterToAnimate, AnimStandard standardToChange, string newStandardName, AudioClip newSound=null, float newSpeed=0f)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, int parameterValue)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, float parameterValue)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, bool parameterValue)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_PlayCustom(AC.Char characterToAnimate, string clipName, bool addDirectionalSuffix=false, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true)AC.ActionCharAnimstatic
CreateNew_SpritesUnityComplex_SetStandard(AC.Char characterToAnimate, MecanimCharParameter parameterToChange, string newParameterName)AC.ActionCharAnimstatic
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
description (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionCharAnim)AC.ActionCharAnim
doLoop (defined in AC.ActionCharAnim)AC.ActionCharAnim
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
editingAnimEngine (defined in AC.ActionCharAnim)AC.ActionCharAnimprotected
EditorAnimChar (defined in AC.ActionCharAnim)AC.ActionCharAnim
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
enteredCorrectState (defined in AC.ActionCharAnim)AC.ActionCharAnim
fadeTime (defined in AC.ActionCharAnim)AC.ActionCharAnim
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
hideHead (defined in AC.ActionCharAnim)AC.ActionCharAnim
idAC.Action
idleAfter (defined in AC.ActionCharAnim)AC.ActionCharAnim
idleAfterCustom (defined in AC.ActionCharAnim)AC.ActionCharAnim
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
includeDirection (defined in AC.ActionCharAnim)AC.ActionCharAnim
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isPlayer (defined in AC.ActionCharAnim)AC.ActionCharAnim
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
layer (defined in AC.ActionCharAnim)AC.ActionCharAnim
layerInt (defined in AC.ActionCharAnim)AC.ActionCharAnim
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
mecanimCharParameter (defined in AC.ActionCharAnim)AC.ActionCharAnim
mecanimParameterType (defined in AC.ActionCharAnim)AC.ActionCharAnim
method (defined in AC.ActionCharAnim)AC.ActionCharAnim
methodMecanim (defined in AC.ActionCharAnim)AC.ActionCharAnim
newSound (defined in AC.ActionCharAnim)AC.ActionCharAnim
newSoundParameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
newSpeed (defined in AC.ActionCharAnim)AC.ActionCharAnim
newSpeedParameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
parameterName (defined in AC.ActionCharAnim)AC.ActionCharAnim
parameterNameID (defined in AC.ActionCharAnim)AC.ActionCharAnim
parameterValue (defined in AC.ActionCharAnim)AC.ActionCharAnim
parameterValueParameterID (defined in AC.ActionCharAnim)AC.ActionCharAnim
parentActionListInEditorAC.Action
playerID (defined in AC.ActionCharAnim)AC.ActionCharAnim
playMode (defined in AC.ActionCharAnim)AC.ActionCharAnim
playModeBase (defined in AC.ActionCharAnim)AC.ActionCharAnim
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject _gameObject, int id)AC.ActionCharAnimvirtual
ReferencesPlayer(int _playerID=-1)AC.ActionCharAnimvirtual
ReportWarning(string message, UnityEngine.Object context=null) (defined in AC.ActionCharAnim)AC.ActionCharAnim
Reset(ActionList actionList)AC.Actionvirtual
ResetAnimationEngine(AnimationEngine animationEngine, string customClassName) (defined in AC.ActionCharAnim)AC.ActionCharAnimprotected
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionCharAnimvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeAnimChar (defined in AC.ActionCharAnim)AC.ActionCharAnimprotected
RuntimeAnimChar (defined in AC.ActionCharAnim)AC.ActionCharAnim
runtimeClip2D (defined in AC.ActionCharAnim)AC.ActionCharAnim
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionCharAnimvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionCharAnimvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionCharAnimvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
standard (defined in AC.ActionCharAnim)AC.ActionCharAnim
startingIdleHash (defined in AC.ActionCharAnim)AC.ActionCharAnim
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionCharAnim)AC.ActionCharAnim
title (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
Upgrade()AC.Actionvirtual
willWaitAC.Action