Adventure Creator
1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
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This is the complete list of members for AC.ActionCharAnim, including all inherited members.
Action() | AC.Action | |
AddSaveScript< T >(Behaviour field) (defined in AC.Action) | AC.Action | |
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action) | AC.Action | |
AddSearchTerm(string term) (defined in AC.Action) | AC.Action | protected |
AfterRunningOption() (defined in AC.Action) | AC.Action | protected |
animChar (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
AnimMethodChar enum name (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field) | AC.Action | |
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action) | AC.Action | protected |
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) | AC.ActionCharAnim | virtual |
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field) | AC.Action | |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field) | AC.Action | |
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field) | AC.Action | protected |
AssignFile(int _constantID, GameObject field) | AC.Action | protected |
AssignFile(int _constantID, Transform field) | AC.Action | |
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true) | AC.Action | |
AssignFile< T >(int _constantID, T field) | AC.Action | |
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field) | AC.Action | |
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field) | AC.Action | |
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field) | AC.Action | |
AssignParentList(ActionList actionList) | AC.Action | virtual |
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action) | AC.Action | protected |
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action) | AC.Action | protected |
AssignValues(List< ActionParameter > parameters) | AC.ActionCharAnim | virtual |
AC::Action.AssignValues() | AC.Action | virtual |
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action) | AC.Action | protected |
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action) | AC.Action | protected |
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action) | AC.Action | protected |
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action) | AC.Action | protected |
blendMode (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
category (defined in AC.Action) | AC.Action | protected |
Category (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
changeSound (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
changeSpeed (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action) | AC.Action | static |
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action) | AC.Action | static |
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action) | AC.Action | static |
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action) | AC.Action | protected |
ClearIDs() (defined in AC.Action) | AC.Action | virtual |
clip (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
clip2D (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
clip2DParameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
clipParameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
comment | AC.Action | |
constantID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene) | AC.Action | virtual |
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID) | AC.Action | virtual |
CreateNew(string className) (defined in AC.Action) | AC.Action | static |
CreateNew< T >() (defined in AC.Action) | AC.Action | static |
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName) | AC.ActionCharAnim | static |
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, int parameterValue) | AC.ActionCharAnim | static |
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, float parameterValue) | AC.ActionCharAnim | static |
CreateNew_Mecanim_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, bool parameterValue) | AC.ActionCharAnim | static |
CreateNew_Mecanim_PlayCustom(AC.Char characterToAnimate, string clipName, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true) | AC.ActionCharAnim | static |
CreateNew_Mecanim_SetStandard(AC.Char characterToAnimate, MecanimCharParameter parameterToChange, string newParameterName) | AC.ActionCharAnim | static |
CreateNew_SpritesUnity_PlayCustom(AC.Char characterToAnimate, string clipName, bool addDirectionalSuffix=false, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true, bool returnToIdleAfter=true) | AC.ActionCharAnim | static |
CreateNew_SpritesUnity_ResetToIdle(AC.Char characterToAnimate, bool waitForCustomAnimationToFinish=false) | AC.ActionCharAnim | static |
CreateNew_SpritesUnity_SetStandard(AC.Char characterToAnimate, AnimStandard standardToChange, string newStandardName, AudioClip newSound=null, float newSpeed=0f) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, int parameterValue) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, float parameterValue) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_ChangeParameterValue(AC.Char characterToAnimate, string parameterName, bool parameterValue) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_PlayCustom(AC.Char characterToAnimate, string clipName, bool addDirectionalSuffix=false, int layerIndex=0, float transitionTime=0f, bool waitUntilFinish=true) | AC.ActionCharAnim | static |
CreateNew_SpritesUnityComplex_SetStandard(AC.Char characterToAnimate, MecanimCharParameter parameterToChange, string newParameterName) | AC.ActionCharAnim | static |
defaultPauseTime (defined in AC.Action) | AC.Action | |
DelayedTextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
description (defined in AC.Action) | AC.Action | protected |
Description (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
doLoop (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action) | AC.Action | |
editingAnimEngine (defined in AC.ActionCharAnim) | AC.ActionCharAnim | protected |
EditorAnimChar (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
EditSource(Action _action) (defined in AC.Action) | AC.Action | static |
endings | AC.Action | |
enteredCorrectState (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
fadeTime (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
FieldToID(Collider field, int _constantID) (defined in AC.Action) | AC.Action | |
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action) | AC.Action | |
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action) | AC.Action | static |
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action) | AC.Action | |
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action) | AC.Action | |
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action) | AC.Action | protected |
GenerateStopActionEnd() (defined in AC.Action) | AC.Action | static |
GetNextOutputIndex() | AC.Action | virtual |
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action) | AC.Action | protected |
GetReferencedActionListAssets() (defined in AC.Action) | AC.Action | virtual |
GetSocketLabel(int i) (defined in AC.Action) | AC.Action | protectedvirtual |
hideHead (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
id | AC.Action | |
idleAfter (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
idleAfterCustom (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action) | AC.Action | |
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action) | AC.Action | static |
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action) | AC.Action | |
includeDirection (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
isAssetFile | AC.Action | |
isBreakPoint | AC.Action | |
isDisplayed | AC.Action | |
isEnabled | AC.Action | |
isMarked | AC.Action | |
isPlayer (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
isRunning | AC.Action | |
LastRunOutput (defined in AC.Action) | AC.Action | |
layer (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
layerInt (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
Log(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
LogError(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
LogWarning(string message, Object context=null) (defined in AC.Action) | AC.Action | protected |
mecanimCharParameter (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
mecanimParameterType (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
method (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
methodMecanim (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
newSound (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
newSoundParameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
newSpeed (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
newSpeedParameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
NodeRect (defined in AC.Action) | AC.Action | |
NumSockets (defined in AC.Action) | AC.Action | |
overrideColor (defined in AC.Action) | AC.Action | |
parameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
parameterName (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
parameterNameID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
parameterValue (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
parameterValueParameterID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
parentActionListInEditor | AC.Action | |
playerID (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
playMode (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
playModeBase (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null) | AC.Action | |
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action) | AC.Action | virtual |
ReferencesObjectOrID(GameObject _gameObject, int id) | AC.ActionCharAnim | virtual |
ReferencesPlayer(int _playerID=-1) | AC.ActionCharAnim | virtual |
ReportWarning(string message, UnityEngine.Object context=null) (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
Reset(ActionList actionList) | AC.Action | virtual |
ResetAnimationEngine(AnimationEngine animationEngine, string customClassName) (defined in AC.ActionCharAnim) | AC.ActionCharAnim | protected |
ResetAssetValues() | AC.Action | virtual |
ResetLastResult() (defined in AC.Action) | AC.Action | |
ResetSearchData() (defined in AC.Action) | AC.Action | |
Run() | AC.ActionCharAnim | virtual |
RunAllOutputs (defined in AC.Action) | AC.Action | |
RunNormallyWhenSkip | AC.Action | |
runtimeAnimChar (defined in AC.ActionCharAnim) | AC.ActionCharAnim | protected |
RuntimeAnimChar (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
runtimeClip2D (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
searchData (defined in AC.Action) | AC.Action | |
SetLabel() | AC.ActionCharAnim | virtual |
SetLastResult(int _lastRunOutput) | AC.Action | virtual |
SetOutput(ActionEnd actionEnd) | AC.Action | |
SetOutputs(ActionEnd[] actionEnds) | AC.Action | |
showComment | AC.Action | |
ShowGUI(List< ActionParameter > parameters) | AC.ActionCharAnim | virtual |
AC::Action.ShowGUI() | AC.Action | virtual |
showOutputSockets (defined in AC.Action) | AC.Action | |
Skip() | AC.ActionCharAnim | virtual |
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | |
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action) | AC.Action | protected |
skipSocketSeparation (defined in AC.Action) | AC.Action | static |
socketSeparation (defined in AC.Action) | AC.Action | static |
standard (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
startingIdleHash (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
TextArea(string text) (defined in AC.Action) | AC.Action | protected |
TextField(string label, string text) (defined in AC.Action) | AC.Action | protected |
Title (defined in AC.ActionCharAnim) | AC.ActionCharAnim | |
title (defined in AC.Action) | AC.Action | protected |
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action) | AC.Action | protected |
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0) | AC.Action | virtual |
Upgrade() | AC.Action | virtual |
willWait | AC.Action |