Adventure Creator  1.79.1
An adventure game toolkit for Unity, by Chris Burton, ICEBOX Studios 2013-2022
AC.ActionAnim Member List

This is the complete list of members for AC.ActionAnim, including all inherited members.

_anim (defined in AC.ActionAnim)AC.ActionAnim
_anim2D (defined in AC.ActionAnim)AC.ActionAnim
Action()AC.Action
AddSaveScript< T >(Behaviour field) (defined in AC.Action)AC.Action
AddSaveScript< T >(GameObject _gameObject) (defined in AC.Action)AC.Action
AddSearchTerm(string term) (defined in AC.Action)AC.Actionprotected
AfterRunningOption() (defined in AC.Action)AC.Actionprotected
animationEngine (defined in AC.ActionAnim)AC.ActionAnim
animator (defined in AC.ActionAnim)AC.ActionAnim
AssignBoolean(List< ActionParameter > parameters, int _parameterID, BoolValue field)AC.Action
AssignConstantID(Collider field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(Transform field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID(GameObject field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantID< T >(T field, int _constantID, int _parameterID) (defined in AC.Action)AC.Actionprotected
AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile)AC.ActionAnimvirtual
AssignDocumentID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Transform field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, Collider field)AC.Action
AssignFile(List< ActionParameter > parameters, int _parameterID, int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, GameObject field)AC.Actionprotected
AssignFile(int _constantID, Transform field)AC.Action
AssignFile< T >(List< ActionParameter > parameters, int _parameterID, int _constantID, T field, bool doLog=true)AC.Action
AssignFile< T >(int _constantID, T field)AC.Action
AssignFloat(List< ActionParameter > parameters, int _parameterID, float field)AC.Action
AssignInteger(List< ActionParameter > parameters, int _parameterID, int field)AC.Action
AssignInvItemID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignObject< T >(List< ActionParameter > parameters, int _parameterID, Object field)AC.Action
AssignParentList(ActionList actionList)AC.Actionvirtual
AssignPlayer(int _playerID, List< ActionParameter > parameters, int _playerParameterID) (defined in AC.Action)AC.Actionprotected
AssignString(List< ActionParameter > parameters, int _parameterID, string field) (defined in AC.Action)AC.Actionprotected
AssignValues(List< ActionParameter > parameters)AC.ActionAnimvirtual
AC::Action.AssignValues()AC.Actionvirtual
AssignVariable(List< ActionParameter > parameters, int _parameterID, GVar field) (defined in AC.Action)AC.Actionprotected
AssignVariableID(List< ActionParameter > parameters, int _parameterID, int field) (defined in AC.Action)AC.Actionprotected
AssignVariablesComponent(List< ActionParameter > parameters, int _parameterID, Variables field) (defined in AC.Action)AC.Actionprotected
AssignVector3(List< ActionParameter > parameters, int _parameterID, Vector3 field) (defined in AC.Action)AC.Actionprotected
blendMode (defined in AC.ActionAnim)AC.ActionAnim
Category (defined in AC.ActionAnim)AC.ActionAnim
category (defined in AC.Action)AC.Actionprotected
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType _expectedType, int excludeParameterID=-1, string tooltip="", bool alwaysShow=false) (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(string label, List< ActionParameter > _parameters, int _parameterID, ParameterType[] _expectedTypes, int excludeParameterID=-1, string tooltip="") (defined in AC.Action)AC.Actionstatic
ChooseParameterGUI(List< ActionParameter > _parameters, int _parameterID) (defined in AC.Action)AC.Actionstatic
ChoosePlayerGUI(int _playerID, bool includeActiveOption=false) (defined in AC.Action)AC.Actionprotected
ClearIDs() (defined in AC.Action)AC.Actionvirtual
clip (defined in AC.ActionAnim)AC.ActionAnim
clip2D (defined in AC.ActionAnim)AC.ActionAnim
clip2DParameterID (defined in AC.ActionAnim)AC.ActionAnim
clipParameterID (defined in AC.ActionAnim)AC.ActionAnim
commentAC.Action
constantID (defined in AC.ActionAnim)AC.ActionAnim
ConvertGlobalVariableToLocal(int oldGlobalID, int newLocalID, bool isCorrectScene)AC.Actionvirtual
ConvertLocalVariableToGlobal(int oldLocalID, int newGlobalID)AC.Actionvirtual
CreateNew(string className) (defined in AC.Action)AC.Actionstatic
CreateNew< T >() (defined in AC.Action)AC.Actionstatic
CreateNew_BlendShape(Shapeable shapeable, int shapeKey, float shapeValue, float transitionTime=1f, bool waitUntilFinish=false)AC.ActionAnimstatic
CreateNew_Mecanim_ChangeParameterValue(Animator animator, string parameterName, int newValue)AC.ActionAnimstatic
CreateNew_Mecanim_ChangeParameterValue(Animator animator, string parameterName, float newValue)AC.ActionAnimstatic
CreateNew_Mecanim_ChangeParameterValue(Animator animator, string parameterName, bool newValue)AC.ActionAnimstatic
CreateNew_Mecanim_ChangeParameterValue(Animator animator, string parameterName)AC.ActionAnimstatic
CreateNew_Mecanim_PlayCustom(Animator animator, string clipName, int layerIndex, float transitionTime=0f, bool waitUntilFinish=false)AC.ActionAnimstatic
CreateNew_SpritesUnity_PlayCustom(Animator animator, string clipName, int layerIndex, float transitionTime=0f, bool waitUntilFinish=false)AC.ActionAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(Animator animator, string parameterName, int newValue)AC.ActionAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(Animator animator, string parameterName, float newValue)AC.ActionAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(Animator animator, string parameterName, bool newValue)AC.ActionAnimstatic
CreateNew_SpritesUnityComplex_ChangeParameterValue(Animator animator, string parameterName)AC.ActionAnimstatic
CreateNew_SpritesUnityComplex_PlayCustom(Animator animator, string clipName, int layerIndex, float transitionTime=0f, bool waitUntilFinish=false)AC.ActionAnimstatic
customClassName (defined in AC.ActionAnim)AC.ActionAnim
defaultPauseTime (defined in AC.Action)AC.Action
DelayedTextField(string label, string text) (defined in AC.Action)AC.Actionprotected
Description (defined in AC.ActionAnim)AC.ActionAnim
description (defined in AC.Action)AC.Actionprotected
DrawOutWires(List< Action > actions, int i, int offset, Vector2 scrollPosition) (defined in AC.Action)AC.Action
EditSource(Action _action) (defined in AC.Action)AC.Actionstatic
endingsAC.Action
enteredCorrectState (defined in AC.ActionAnim)AC.ActionAnim
fadeTime (defined in AC.ActionAnim)AC.ActionAnim
FieldToID(Collider field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(Transform field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign) (defined in AC.Action)AC.Action
FieldToID(GameObject field, int _constantID, bool alwaysAssign, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
FieldToID< T >(T field, int _constantID, bool alwaysAssign=false) (defined in AC.Action)AC.Action
FixLinkAfterDeleting(Action actionToDelete, Action targetAction, List< Action > actionList) (defined in AC.Action)AC.Action
GenerateActionEnd(ResultAction _resultAction, ActionListAsset _linkedAsset, Cutscene _linkedCutscene, int _skipAction, Action _skipActionActual, List< Action > _actions) (defined in AC.Action)AC.Actionprotected
GenerateStopActionEnd() (defined in AC.Action)AC.Actionstatic
GetNextOutputIndex()AC.Actionvirtual
GetNumVariableReferences(VariableLocation location, int varID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
GetParameterWithID(List< ActionParameter > parameters, int _id) (defined in AC.Action)AC.Actionprotected
GetReferencedActionListAssets() (defined in AC.Action)AC.Actionvirtual
GetSocketLabel(int i) (defined in AC.Action)AC.Actionprotectedvirtual
idAC.Action
IDToField(Collider field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(Transform field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow) (defined in AC.Action)AC.Action
IDToField(GameObject field, int _constantID, bool moreInfo, bool alwaysShow, bool _isAssetFile) (defined in AC.Action)AC.Actionstatic
IDToField< T >(T field, int _constantID, bool moreInfo) (defined in AC.Action)AC.Action
isAssetFileAC.Action
isBreakPointAC.Action
isDisplayedAC.Action
isEnabledAC.Action
isMarkedAC.Action
isPlayer (defined in AC.ActionAnim)AC.ActionAnim
isRunningAC.Action
LastRunOutput (defined in AC.Action)AC.Action
layerInt (defined in AC.ActionAnim)AC.ActionAnim
Log(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogError(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
LogWarning(string message, Object context=null) (defined in AC.Action)AC.Actionprotected
mecanimParameterType (defined in AC.ActionAnim)AC.ActionAnim
method (defined in AC.ActionAnim)AC.ActionAnim
methodMecanim (defined in AC.ActionAnim)AC.ActionAnim
NodeRect (defined in AC.Action)AC.Action
NumSockets (defined in AC.Action)AC.Action
overrideColor (defined in AC.Action)AC.Action
parameterID (defined in AC.ActionAnim)AC.ActionAnim
parameterName (defined in AC.ActionAnim)AC.ActionAnim
parameterNameID (defined in AC.ActionAnim)AC.ActionAnim
parameterValue (defined in AC.ActionAnim)AC.ActionAnim
parameterValueParameterID (defined in AC.ActionAnim)AC.ActionAnim
parentActionListInEditorAC.Action
playMode (defined in AC.ActionAnim)AC.ActionAnim
PrintComment(ActionList actionList, ActionListAsset actionListAsset=null)AC.Action
ReferencesAsset(ActionListAsset actionListAsset) (defined in AC.Action)AC.Actionvirtual
ReferencesObjectOrID(GameObject _gameObject, int id)AC.ActionAnimvirtual
ReferencesPlayer(int playerID=-1)AC.Actionvirtual
ReportWarning(string message, UnityEngine.Object context=null) (defined in AC.ActionAnim)AC.ActionAnim
Reset(ActionList actionList)AC.Actionvirtual
ResetAnimationEngine() (defined in AC.ActionAnim)AC.ActionAnimprotected
ResetAssetValues()AC.Actionvirtual
ResetLastResult() (defined in AC.Action)AC.Action
ResetSearchData() (defined in AC.Action)AC.Action
Run()AC.ActionAnimvirtual
RunAllOutputs (defined in AC.Action)AC.Action
RunNormallyWhenSkipAC.Action
runtimeAnim (defined in AC.ActionAnim)AC.ActionAnim
runtimeAnim2D (defined in AC.ActionAnim)AC.ActionAnim
runtimeAnimator (defined in AC.ActionAnim)AC.ActionAnim
runtimeShapeObject (defined in AC.ActionAnim)AC.ActionAnim
searchData (defined in AC.Action)AC.Action
SetLabel()AC.ActionAnimvirtual
SetLastResult(int _lastRunOutput)AC.Actionvirtual
SetOutput(ActionEnd actionEnd)AC.Action
SetOutputs(ActionEnd[] actionEnds)AC.Action
shapeKey (defined in AC.ActionAnim)AC.ActionAnim
shapeObject (defined in AC.ActionAnim)AC.ActionAnim
shapeValue (defined in AC.ActionAnim)AC.ActionAnim
showCommentAC.Action
ShowGUI(List< ActionParameter > parameters)AC.ActionAnimvirtual
AC::Action.ShowGUI()AC.Actionvirtual
showOutputSockets (defined in AC.Action)AC.Action
Skip()AC.ActionAnimvirtual
SkipActionGUI(List< Action > actions, bool showGUI) (defined in AC.Action)AC.Action
SkipActionGUI(ActionEnd ending, List< Action > actions, bool showGUI) (defined in AC.Action)AC.Actionprotected
skipSocketSeparation (defined in AC.Action)AC.Actionstatic
socketSeparation (defined in AC.Action)AC.Actionstatic
TextArea(string text) (defined in AC.Action)AC.Actionprotected
TextField(string label, string text) (defined in AC.Action)AC.Actionprotected
title (defined in AC.Action)AC.Actionprotected
Title (defined in AC.ActionAnim)AC.ActionAnim
TryAssignConstantID(Component component, ref int _constantID) (defined in AC.Action)AC.Actionprotected
TryAssignConstantID(GameObject gameObject, ref int _constantID) (defined in AC.Action)AC.Actionprotected
UpdateVariableReferences(VariableLocation location, int oldVarID, int newVarID, List< ActionParameter > parameters, Variables variables=null, int variablesConstantID=0)AC.Actionvirtual
Upgrade()AC.Actionvirtual
willWaitAC.Action
wrapMode2D (defined in AC.ActionAnim)AC.ActionAnim
WrapMode2D enum name (defined in AC.ActionAnim)AC.ActionAnim