-
Scene#1 with Global Conv#1 -> Scene#2 without the Global Conv#1 -> Scene#1 with Global Conv#1 = Wrong Options enabled/disabled.
-
From what I understand you could use some variables and for example: In Scene#1, when talking to a character you can change a bool updateConversation, and then in Scene#2 when talking to a different c
-
2 There is also a related issue, which I'm not sure if I should post here as it might make the discussion confusing. But it's very related so here goes:
-
-
I don't understand #2 - can you share screenshots to illustrate? If the game is in 2D then I can't see how the angle comes into play, since the camera's always fixed in the same direction. Pushing l
-
The ActionList: Run Action can be used to have an ActionList asset trigger a scene-based Cutscene, and you can rely on having such a Cutscene share a Constant ID number with Cutscenes of the same purp
-
I am working on #2, now – thank you so much!
-
Which suggestion, #2? There's nothing to my mind that wouldn't be Android-compatible.
-
#2: "Hey there!"
-
Is it also the case that the font with the new language is #2, as listed in the Speech Manager?
-
It's been quite a while since I've been through the tutorial so not so sure on #1. On #2, is this an Adventure Creator Menu or a Unity Prefab. At some point during the tutorial, he changes it to a Uni
-
#2. The "exit closeup" button that was put together in the tutorial. When I run the game in in the editor, it works fine. When I run the game in full screen mode, the button appears
-
You haven't shared how your Pause menu is turned on, so I can't rule out #2 being the cause.
-
I get this error when using it within Unity Canvas (exemple #29) with AC:
-
As for "other languages" variant:I for example have Language #1 - English, Language #2 - Lithuanian, Language #3 - Group (path). In Language #3 I store part of the path where the spe
-
-
-
#1 could be a custom Action, while #2 coulld be done through the OnVariableChange custom event (perhaps an additional OnVariableCheck event would benefit here). If you can give more detail about what
-
But if you're pausing the ActionList, you'd really want to resume it instead of re-run it. You might need to set Action #1 to another ActionList: Pause or resume, with the Method set to Resume. Othe
-
Development of one of the locations from SUBSEQUENTED #2 - Hall. Because every sci-fi point&click adventure has its own Hall (I know you know that).