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3 times, for example, it'll now show the items #4-8. When I turn the inventory off and then turn it on again, it's still offset and shows the items #4-8. Is it possible to make it show the first 5 it
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I came across this thread (https://adventurecreator.org/forum/discussion/3619/hide-show-inventory) and attempted to follow the guidance offered, but I'm having difficulty comprehending step #4, where
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engine\MultiSceneChecker.cs:[55:5-55:24] C##4> Void AC.AssetLoader:UnloadAssets ()+0x0 at Assets\AdventureCreator\Scripts\Static\AssetLoader.cs:[243:3-243:4] C# Void AC.SaveSystem:Ini
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There's just a thing I don't understand, if I choose #4 skin I can see 4 text field where I can write down my skins and if I use it this way the character will have the last skin, but how to choose an
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Feel free to send me an email at samshapirodesign@gmail.com, or my discord is pupilhands#4812
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It's not a big deal, but using the '"#" character in Variable labels like "Group/Subgroup #1/Item #4" breaks their display and accessibility in dropdown selectors (
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As in, Action #4 in this screenshot?
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So the issue is that it "consumes" #46 during the process, so that any new line assigning starts from #47?
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That's what I mean with meta-data in languages. I had the same functionality for Description, before it was implemented internally (Language #4 was description field). And then when choosing language
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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545}It requires a scene-based Marker, not a prefab. Markers can be added via the 'Navigation' section of the Scene Man
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p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px 'Helvetica Neue'; color: #454545}Hi,
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Hey all - Just a heads up that Mike and the @crazyM crew have released some excellent additional tools for AC:
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Do any of your models have children? Nested rigidbodies and colliders can also cause collisions issues, specially if the children use mesh colliders. Also, the Physics layer has nothing to do with #4,
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I have created a Global variable in AC. It is set to be an Integer and I am using it as a score, which is incremented on hotspot clicks.
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So I am looking for information on how to accomplish #2, #3 and #4 please.
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Yep, #1, #2 and #3 are in! #4 is easy to retain after AC updates, since the changes are contained to one script. #5 we too dropped the idea, no actual need. #6 a thing of convenience, not necessity.
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The "On Variable Check" Cutscene doesn't respond to manual changes of Variables.
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I've got a QTE running, and the player has two buttons he can push. Choose the right one and move on; choose the wrong one and see you later. I'm using an AC menu with menu buttons simulating the app…
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Hi, I need to change the ac local variable by my script, and if the value = true then run cutscene. Here is my actions:1. Create local value in Game Editor > Variables and change initial value…