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snan

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snan
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  • Do you mean in the AC Editor? That always spawns the Triggers/Hotspots etc. at 0,0,0. To add it directly on the Object that you have selected, you have to add it as a Component. Just make sure your GameObject has a Box Collider and add it through t…
  • Thanks a bunch!
  • Is it still like this when you cap the framerate at e.g. 60 FPS? FPS can influence movement and physics. I don't know if it has anything to do with AC, but try limiting it first. https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.…
  • I'm not sure i understand, and what kind of Game is it, but there is a Speech Bubble Template in the Downloads, is that what you are looking for? https://adventurecreator.org/downloads https://adventurecreator.org/forum/discussion/7787/above-speak…
  • //code didn't quite work
  • No worries, thanks for implementing that actionlist saving :) Indeed there was, but the weird thing is it only came up later. I worked with it in the Project/Scene with no errors in editor/play/stop whatsoever. And only after restarting at a later …
  • @Alatriste does it work, when you try to reassign the Texture, not the Material? E.g. you click the Object and drop the Texture of it, on it. I've had that issue with HDRP, when i changed it from a "pink" material to a lit one, they turned…
  • Generally Footsteps can be any generic system that you can find because they always play. It's just your character casting a ray and checking the Texture. You only need to integrate it with AC if you want to use the Sound Component, but that could e…
  • You can ignore the post before, i don't know what the heck changed. But after trying around a bit more, i have managed to get it working the way i want by adding the VCam to the Main Camera, now everything works fine, including zooming. Would it b…
  • You are right, i've remade it in a Test Project, because i had setup something wrong, in order to achieve this behaviour. I want the Cinemachine Camera Composer to work according to the Settings, but that only works, if i enable the Camera Componen…
  • Hmmm sorry, just to be clear - did you connect it to the very first node, where your "Start" on the top left is, not (1). The actionlist should look like this, and it worked when i tried it out. Make one exactly like this, and try if it w…
  • I've had that problem with animation events, which way of playing sounds are you using? But the best thing would be, as Chris said, just posting your whole setup with all the inspectors of the components that are part of the footsteps.
  • @EridanFresh Forget about the Apply for a second and try if the Prefab works for you. I don't know what it does but probably makes things more convenient and applies Settings for the Player. Try to follow the Video, and set those up manually for no…
  • Because the Check only runs once, it should go back to the first node, from (3) to -> (0). But i think that would affect the whole map, so if the Player starts without a helmet, it immediately takes points away. You'd have to put make multiple T…
  • @gv1351 I'm using the same script, and the only difference i can see, is that i have a "Footstep Sounds" and "Sound" Component on the Object aswell. Could that be the problem? I have these on a Child Object of the Player, right a…
  • In AC crafting is "minecrafty", where you put items together, according to your recipes in your inventory, if you want to create new ones. https://adventurecreator.org/tutorials/crafting-inventory-items What's survival type crafting like…
  • You don't need to create a seperate controller, it takes it automatically. Your interface is fine. Go to your Cursor settings in the AC Editor. If you only want it to animate when over a hotspot scroll down to the interaction icons section. There …
  • That's because you have to first unparent it from the hand and then move the object to the other NPC/Place. There's two approaches to that: * You can either remove/disable the one from the Players hand, and spawn/enable a new one where you want it…
  • Thank you Chris, that helped. It's now working as intended!
  • I've wanted this too sometime ago, and found this code on the forum, is this is what you're looking for?: https://adventurecreator.org/forum/discussion/12233/showing-a-quest-marker-on-hotspot using UnityEngine;using AC;public class ShowNearbyHotsp…
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