". You can even leave the "default" field empty and just have a Player character in each of your scene files -"
OK.
This explained a lot, since it seemed I could leave the Player in hierarchy and/or delete it.....
Good news....
It seems to be working correctly now. (When I re-created project)
The only difference was that I did NOT import the SpeedTutor scene, I just used a plane.
When I tried to import SpeedTutor this time, it said it would change project set…
Here is what I did in a quick nutshell
....I used SpeedTutor scene from Asset Store (free)
https://assetstore.unity.com/packages/3d/environments/speedtutor-tutorial-scene-free-159460
I created navmesh, put it in navmesh layer
Added mesh collider to…
I deleted GameCamera and re-created it...(NavCam)
Still have issue (with Spin disabled it works, but with Spin enabled it does not work)
(Image)
MAINCAMERA SETTINGS (MainCamera)
GAMECAMERA SETTINGS (NavCam)
(Image)
OK....still have issue.....
On GameCamera, in GameCamera script section, Spin Rotation
If I enable the Spin Rotation + Look at Target...
I get issue again, where I click in one place and move to another place, not to where I clicked on the screen
Ok I figured it out...
My MainCamera and my GameCamera were using two different field of view values...
When I made them the same, the issue got fixed and works now
I click on bottom (blue arrow), but it moves to where red arrow is pointing.
I have navmesh in navmesh layer
I also have floor plane with mesh collider, also in navmesh layer.
(Image)