@NeatWolf It's the age old battle between keeping a client happy AND being proud of what you create. It's a hard line to walk but I'm glad to hear you're still working away on making improvements. It's all you can do! :)
I bet you learned so much in those 2 years though that will hopefully speed things up for you second time around. I feel like even on days when I hit a roadblock and don't make much "progress" I still end up learning something that will he…
Hey, I'm pretty new to the forum and just taking a look at some peoples games. I hope things turned around for the better since your last post @NeatWolf. It must be tough when factors outside your control push your game in a direction you're not ful…
This sounds like a really interesting concept and with awesome scenery too. I'm sure you have heard it before but it has a bit of a Firewatch vibe to it, which is a compliment of course! Good luck with the rest of your development.
Congrats on your release! This looks like such a fun title with a beautiful art style. I wish you and your team much success with this and your future projects.
OMG I still have my physical copy of this from back in the day! I haven't played it in years but thought it was SO cool at the time. Looking back at some gameplay on Youtube it still holds up.
Hey Chris,
Thank you for the speedy reply. I will include a pic of my inventory slot image which is included inside the inventory bar prefab, as per your previous advice it is now positioned correctly and doesn’t interfere with the functionality of…
Hi Chris,
Thank you so much for taking the time to reply so thoroughly. Your advice was extremely helpful and got me back on track. Turning on Show Active FX was a huge help!
In case anyone has similar issues with their inventory slots swapping gr…