It's been a while since I set up this character, so I had to go look and make sure I had made Idle images.
@Crayon That was exactly my issue! UgH! I'm using 4 facing directions. I was frame flipping "Left Mirrors Right", but my right idl…
Sorry about that. Should have shared through my Google Drive or something.
I got Brain into my project, and he does not have this problem. So I compared all their attributes. There were a couple of things different (RigidBody2D type was Dynamic for…
I removed the player's Rigidbody2D, but my player still gets stuck walking in place on the edge of the Navmesh sometimes. None of the other objects in the scene have colliders or Rigidbody components. Just in case, I tried turning off everything I c…
Thanks for the help, Chris.
I played around with using Draggable objects in a 2D game in an earlier version of one of the puzzles for this game. Didn't work out for me (I just need to build up to it), but it's something I want to try again in my ne…
Thanks for the help!
Going off of your suggestion, I converted both Vector3 Euler Angles to Quaternions and then used Quaternion.angle to get the angle between them. Then I was able to test whether that angle was below some tolerance.
Go me for st…
Perfect. Thanks, Chris.
I'm just getting used to the Unity terminology, and now understand better what a "Component" is than when I read through the manual.
I'll read through that section again more thoroughly so I can understand & f…
Only a few minutes after this, I remembered the "Auto-add Save Components to GameObjects" function. I didn't connect the dots between this and the scene switch issue I described above, but figured I'd give it a try after reading a few more…