Not only that. If you are using 2.5D (and perhaps 2D): You can also move game cameras 'in front' and 'behind' such z axis spots and, if you have it done correctly, then effectively those hot spots behind certain cameras are not "active". …
Thanks Chris.
A 'press any key' to continue action might be really useful. Or a way to have ANY input trigger a continue (in the case of touch or something like that).
I don't know what others do if they need it, or whether its even a common need.
C…
Aye. A good call.
If you are working on a serious project then you should at the least have a network drive in RAID. Then you can work over that local network instead of suffering the Dbox conficts.
And, for a simple project back-up method which wor…
This is great. Indeed agreed about 'wider scope': I use Adventure Creator (in addition to actual adventure game making) for a number of curious little projects which the interactions and story/puzzle mechanics really help with.
OK thanks.
Would it be possible to have the screen shot 'zoom in' in order to achieve it? I assume to do so I would need to access the image/texture which AC uses.
Yeah, that was my hope. I managed by putting a trigger under the NPC to make an action occur where the player came to a stop.
Altering your navmesh could work, but if you need the NPC to use the navmesh then it clearly will result in problems. A sol…
Hi
I had this exact issue and it was discussed, along with possible solutions in this thread:
http://www.adventurecreator.org/forum/discussion/2018/npc-gets-pushed-2d#latest
Notice one update Chris made after this (mentioned in thread) was to give …
This is something slightly different and may not be of use but have you tried this:
http://store.steampowered.com/app/296610/
As I say it's not quite intended as you might want, but it might give you the flexibility to forego the creation of your o…
I to put my tuppence in for text based tutorials. Especially because they are easier to update when things change slightly (or more).
The manual is great and can be easy to forget as well!
I can't be sure of the AC implementation of these as I haven't explored what you describe myself.
However, this guy gets a good amount of positive feedback about his YT video on Mecanim Parameters. Hopefully it could be as helpful as that other vid…
You might find this Unite video useful if you have not already seen it and/or made composite sprites in the way explained:
https://www.youtube.com/watch?v=HM17mAmLd7k