After adding the code I'm now getting this error
NullReferenceException: Object reference not set to an instance of an object AC.ActionListAssetEditor.RebuildAction (AC.Action action, System.Int32 typeIndex, AC.ActionListAsset _target, System.Int32…
All of my custom actions are in the same directory on the newer project, and are being referenced correctly by AC. I can access them fine from a new action list asset, I have recreated a broken one to make sure.
To recreate this I'm just importing …
Just checking the status on this bug, it still hasn't been fixed in the latest version?
Edit: It seems to be working, I had the player holding an object on the same layer as the ground check layer!
Thanks for the reply,
Yes I'm using my own script for direct keyboard & mouse player movement.
I'm using root motion at the moment. I've had to edit AnimEngine_Mecanim.cs to take full control of my character movement because it was still…
Ok thanks for the help, I've attempted to use the default AC setup as you've mentioned but I get a lot of jankyness which isn't there when controlling the AC MainCamera with UCC. I imagine that would be because of two layers of Camera positioning in…
Thanks Chris, I'm actually using the Reset Scene command, is there no automation using this method?
(edit)
PlayerMenus.GetMenus() might do it actually..
(edit 2)
Here is my solution, it just iterates through all the menus and turns them off withou…