Chris,
Here's link to video:
https://youtu.be/Glec-_Nghhk
Here's pics of camera inspector:
https://inspiromedia.com/imicaps/cam1.png
https://inspiromedia.com/imicaps/cam2.png
Thank you kindly,
Tom
Chris,
I went straight away and checked the layering, my terrain was switched from the navmesh layer to backgroundimage layer, switched it back and my player walks again! Thank you. In addition to upgrading the unity editor to v2020.3.23f1 for th…
Chris,
Correction to Unity version, Im' using Unity v2020.3.16f1, not 20f1, I tried upgrading to 2020.3.20f1 and encountered many build errors so restored a backup to avoid the headache for now.
It occurred to me that something about the 3rd perso…
Unity v2020.3.20f1, I did reassign game managers after updating AC. Standard Cameras. I read where AC's 3rd person camera has been updated since the last AC release, could that be it?
(Image)
Chris,
Rather than captures, I recorded the screen for a few minutes. I reactivated the multiple playerstarts. The default playerstart in game is "PlayerStart_LaunchNewGame". The player actually spawns at playerstart "PlayerStart_…
Hi Chris, I believe I fixed the behavior. For testing, I have multiple playerstarts in my game scene. I disabled all but the one assigned in the scene manager. Now when I have my title scene running and launch new game the game scene spawns my pla…
Hi Chris, I'm using 2019.4.20f1 and AC version 1.73.8. I'd be happy to share screens. I'm available now (6:22 ET) or let me know a time in US ET. I don't use it often but can use Microsoft Teams or some other method, what do you prefer? Or, I'd be…
Thank you Deckard for the quidance, fixed the issue shortly after posting but couldn’t edit my post because I lost internet for a bit. Strange thing though, when loading a new game, player spawns on a different PlayerStart from what is assigned in …
I've made some progress... Not sure if I'm on the right track but basically, I further reduced player's capsule collider radius and modified/baked new NavMesh data (specifically agent radius and height), now his path finding is more accurate. Are y…