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BTJH74

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BTJH74
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  • Thanks Chris, Yes, its a weird one. I have sorted it somewhat. I copy and paste my best ones and change the object and change the collider size to fit the object. Its just too complicated to make a new one every time and end up getting it wrong. A…
  • Here are some pics to explain what I am trying to say. https://imgbox.com/PPrRKlGK https://imgbox.com/xVHS2LL5 https://imgbox.com/56C5vpLb https://imgbox.com/LQ81Trcl Now you see it. Pic 1 (cabinet) - set up correctly, however, at game time (pic …
  • using System.Collections.Generic; using UnityEngine; using AC; public class RemoveObjects : MonoBehaviour { public GameObject GameObject; // Start is called before the first frame update void Start() { KickStarter.playerInpu…
  • I researched via other people's experience and noticed that removing objects is not best practice so the best solution is to either make GO invisible or transport them out of scene. Tried these, and apparently the examine button will not do anythin…
  • Remove Objects component is there because it will not work without it. I tried it on its own and its un-clickable. I suspected it needs a button function to remove it. All the other prefabs have different ID numbers. However, they all share the …
  • Okay, I have sorted out removing objects as I did not add the removeable script to the gameobject. However, each and every one of them, when I instantiate them onto scene, they all disappear at once. I were to remove them individually. How do I r…
  • Im using AC's PickUp:Moveable system to move the sprites around. Ok, I have disabled the bowl's collidier . It can instantiate and then sit there. Re: removing object. Yes, my interaction is set to Context Sensitive. I have created an examine in…
  • Okay Chris, I have tried above and getting a bit confused. The script provided was giving me a bit of problems. Anyway, I seem to have it working. Its a 2D activity game. I was able to instantiate the object upon clicking an inventory item. I was…
  • Thank you Chris. The first option did work with ease. I did look around about "sending messages" earlier but couldn't work it out. Eventually, I worked out how it should be applied after seeing your response.
  • Thanks Chris. I have got it now. Earlier, I was using curved track as I thought it was a circular object and was the most applicable for the situation. But, under your advice, the hinge track does the same if we choose the full angle. The snappin…
  • Ok, that would work in a 2D game. Not for 3D. Would you by chance have a PolygonCollider3D? My 2D picture (family portrait) is actually in the 3D game. Or is there another way of tackling this issue?
  • Super duper. Everything's working as expected. I thought I could leave out the unity third party integration component but it was necessary to move through planes (climbing stairs) and areas where navmesh are not created. All this mobile joystick…
  • Hi, The new motion control (Controller Interchange) script seems to work very well. It changes the animation settings from Custom/Manual to Mecanim/Auto upon hitting a hotspot and pathfind. However, when I move to a new scene and come back to the …
  • Thank you Chris. Working superbly now. The disable root motion didn't do the trick but the new script addition worked.
  • Ok fabulous Chris. Will try that out.
  • Hi, I have included the motion control script (named as Control Interchange). I can see in the animation engine changing from manual to auto and vice versa. However, the player object will not move along the path. It only moves when I change the a…
  • Here's a screen-recording of my player.cs on and off and how it impacts the joystick controls or the pathfind. https://youtu.be/Jo1WUA0NTJs
  • Okay that's kind of working now. However, the left joystick is not moving the player. The right joystick is moving the cam beautifully. What it seems to be is the player.cs when its switched on, the left joystick doesn't work, however, the player…
  • Ok thanks for your reply. That sure does look cleaner to implement. I wonder where do I put this update loop in the player.cs? When I put that method (the above script) into the player.cs script anywhere, it doesn't recognise the characterAC sho…
  • I tried using the motion control tutorial. Not sure how I should call the VirtualButtons script to bridge/link it with AC's system. So far, I can play my game but it will only be one or the other. Need to link them together as I prefer to control…
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