The complex way is just too complicated. When I was searching the forums for a solution to this, I found others who were asking basically the same thing that I was & were told to just use Sprites Unity Complex.
It looks like a lot of your us…
The animation engine is set to Sprites Unity.
"gather your dialogue text" - how do I do this, I have no dialogue text in the game so far, only audio files. Do I have to set up Conversations first? The tutorial says it will "search yo…
Hi Chris, sorry for such a late reply on this, got caught up with work, but I'm back & trying to figure this out.
So I'm attempting to ActionList: Run in parallel so that my character loops his 'talking' animation for the entirety of the time t…
AH! My Sprite child was NOT set to 0,0,0 - that fixed it. Thank you so much.
I'm going to continue with the tutorial - but I'm curious - is there a way to reuse my character's walking & animation for both directions, rather than importing mirr…
I don't know what I did, but after setting my Unity file up for version tracking on Git, some stuff went out of whack when I next opened my file. The navmesh seems to be off even though it's showing up in the right place in my scene window? (Image)
It's working now & I think I've figured out something about my project - I've been working on it from two different PC's via Dropbox. I've learned that Dropbox has a tendency to screw Unity projects up. I was seeing issues on one PC that I wasn'…
Thanks disya75, that seems to have fixed the issue for the most part, however now the player seems to be ignoring the 'hole' in the navmesh meant for the tree base - he just walks right over top of the tree.
Also I forgot to mention I'm using AC# 1…
I tested Brain2D & he does in fact layer properly in front of the tree. My sprite's child postion was NOT set to 0,0,0 & when i set it to that, it seems to want to layer properly but not quite - I'll post a gif as well as some screenshots fr…