Thanks!
Yes, many users told me about that... you can switch between them with the right mouse button, or you can use the A, S and D keys to select the interaction you need.
I chose that interaction method to give it an "old style" feeling.
Hi!
Here's a screen shot of the Action:
https://imgur.com/gseHC3x
I've tried to use the Send Message, too, but it didn't work. Here's a screenshot of the Action as well:
https://imgur.com/dIe7nE4
Sorry, I thought this was strictly AC-related.
With the script you provided, no errors pop up anymore: there's another issue, though.
I've attached it to a GamObject in my scene, and in the ActionList Editor I set an action as follows:
Object: Cal…
Here it is!
http://pasteall.org/1442368/csharp
I kept the "public class" part because it looks like it didn't recognize the "void" one.
Also, I kept the Monobehaviour because it didn't allow me to attach the script to a GameObj…
Thanks! there's still an error, though... now it says:
Assets/Inherit/Graphics/ClearInv.cs(8,52): error CS1519: Unexpected symbol `(' in class, struct, or interface member declaration
Assets/Inherit/Graphics/ClearInv.cs(8,52): error CS1519: Unexpe…
Hi!
I've tried to follow the aforementioned steps to create the script (with the updated version posted by Chris on Sept 2017), but in the console in get this error message:
Assets/Inherit/Graphics/ClearItems.cs(5,7): error CS1525: Unexpected symbo…
Hi Chris!
My Unity version is 2018.2.18f1
My AC version is v1.65.2
I'll create a duplicate project with the same settings, and I'll send the download link to you via PM! Thank you very much!
As for the graphic issue, I'll post in the Unity forums!
P.s.: regarding issue n.2 (the white arrow pointer), I forgot to add that it happens only when playing the game through the "index" html file. When testing the game inside the editor, the white cursor is not visible.
But is it possible to create a custom Document menu for every document? One that displays not one, but two pages of the same document at once, and both pages can be turned with a button? What I was thinking about is a menu background texture represe…
I've got another question (unrelated to this issue): in terms of size of the final game file, which one weighs the most: a 10-page "Document", or 10 rooms? (might sound like a silly question, but I need to keep the filesize as small as pos…
Thank you very much! I've tried the first one, and it worked perfectly!
Thanks for the hint about the Unity UI Prefab mode, I'll look into it for my next game (the one I'm doing right now is fine with the UI setting of Adventure Creator)!