We were planning to have seperate managers for each little game, so we can freely play around with settings ( because they can have different gameplay elements) So i was planning to have a managerpackage for each game, and replace all the managers w…
Here's the screenshot.
So it doesn't seem likely that it is possible to have this frame-by-frame effect while moving the character using a timeline? Only a smooth movement? Then I suppose moving a character using actions and a navmesh is the best op…